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-- end
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-- else
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-- self.nameParent:SetActive(false)
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-- end
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--self.proPar:SetActive(true)
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self.bg1.sprite = self.spLoader:LoadSprite(GetBattleHeroCardStarBg[role.roleData.star])
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self.bg2.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[role.roleData.star])
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self.starGrid = Util.GetGameObject(go, "StarGrid")
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|
|
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File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue