[bt]========主城鸿蒙镇修改提交
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@ -50653,7 +50653,7 @@ MonoBehaviour:
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@ -2271,6 +2271,7 @@ FUNC_OPNE_STATE = {
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LUCKYTURN = "LUCKYTURN",
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JUMPSERVER = "JUMPSERVER",
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HOMELAND = "HOMELAND",
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HONGMENG="HONGMENG",
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}
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-- 开放功能ID作为索引键值,索引对应的字符串
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@ -2303,6 +2304,7 @@ FUNC_OPEN_STR = {
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[FUNCTION_OPEN_TYPE.LUCKYTURN] = FUNC_OPNE_STATE.LUCKYTURN,
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[FUNCTION_OPEN_TYPE.JumpServer] = FUNC_OPNE_STATE.JUMPSERVER,
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[FUNCTION_OPEN_TYPE.HOMELAND] = FUNC_OPNE_STATE.HOMELAND,
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[FUNCTION_OPEN_TYPE.HongMengZhen] = FUNC_OPNE_STATE.HONGMENG,
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}
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-- 地图中图标对应的ID
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@ -135,6 +135,7 @@ function this:InitComponent()
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--鸿蒙
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this.btnHongMeng=Util.GetGameObject(self.gameObject,"RightDown/btnHongMeng")
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this.btnHongMeng:SetActive(false)
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this.HongMengRedPoint = Util.GetGameObject(this.btnHongMeng,"redPoint")
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--新神尊特权
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@ -205,7 +206,7 @@ function this:InitComponent()
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
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[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
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--[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, -600),
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[FUNCTION_OPEN_TYPE.LUCKYTURN] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
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[FUNCTION_OPEN_TYPE.HongMengZhen] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
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[FUNCTION_OPEN_TYPE.JumpServer] = this:AddFuncItem(this.btnJumpServer, 0),--跨服
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[FUNCTION_OPEN_TYPE.Explore] = this:AddFuncItem(this.btnExplore, 0),--探索
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}
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@ -221,7 +222,7 @@ function this:InitComponent()
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
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[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
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--[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan),
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[FUNCTION_OPEN_TYPE.LUCKYTURN] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
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[FUNCTION_OPEN_TYPE.HongMengZhen] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
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[FUNCTION_OPEN_TYPE.JumpServer] = this:InsertNewText(this.btnJumpServer),--跨服
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}
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@ -285,7 +286,7 @@ function this:InitComponent()
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-- this.btnFunHide[FUNCTION_OPEN_TYPE.NewShenzun] = this.btnShenzun
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this.btnFunHide[FUNCTION_OPEN_TYPE.POKEMON] = this.btnPokemon
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--this.btnFunHide[FUNCTION_OPEN_TYPE.tianshumijuan] = this.btnTianShuMiJuan
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this.btnFunHide[FUNCTION_OPEN_TYPE.LUCKYTURN] = this.btnXingYunTanBao
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this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnXingYunTanBao
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this.animRoot = Util.GetGameObject(self.gameObject, "scene")
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--挑战关卡快速升级提示
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@ -721,7 +722,14 @@ function this:BindEvent()
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-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
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-- JumpManager.GoJump(1027)
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-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
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UIManager.OpenPanel(UIName.ActivityMainPanel,40,5)
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--UIManager.OpenPanel(UIName.ActivityMainPanel,40,5)
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NetManager.HongMengInfoResponse(function ()
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if HarmonyManager:HongMengTowerUpLimit() > 0 then
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UIManager.OpenPanel(UIName.HongMengEnvoyPanel)
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else
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UIManager.OpenPanel(UIName.HongMengPanel)
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end
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end)
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end)
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Util.AddClick(this.btnExplore,function()
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@ -783,9 +791,9 @@ function this.BindRedPoint()
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-- BindRedPointObject(RedPointType.Vientiane, this.rpColorfulWorld)
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BindRedPointObject(RedPointType.HomeLand, this.rpbtnHomeLand)
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BindRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
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BindRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
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--BindRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
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BindRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
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BindRedPointObject(RedPointType.LuckyTurn,this.rpbtnXingYunTanBao)
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BindRedPointObject(RedPointType.HongMeng,this.rpbtnXingYunTanBao)
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BindRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
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BindRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
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BindRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
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@ -812,9 +820,9 @@ function this.ClearRedPoint()
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-- ClearRedPointObject(RedPointType.Vientiane, this.rpColorfulWorld)
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ClearRedPointObject(RedPointType.HomeLand, this.rpbtnHomeLand)
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ClearRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
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ClearRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
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--ClearRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
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ClearRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
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ClearRedPointObject(RedPointType.LuckyTurn,this.rpbtnXingYunTanBao)
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ClearRedPointObject(RedPointType.HongMeng,this.rpbtnXingYunTanBao)
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ClearRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
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ClearRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
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ClearRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
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