太初特权入口修改
parent
12a859cc14
commit
2206d01288
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@ -60,6 +60,7 @@ function FastExploreInfoPopup:InitComponent()
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this.privilegeTimeBg = Util.GetGameObject(this.privilege, "bg")
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this.privilegeTimeBg = Util.GetGameObject(this.privilege, "bg")
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this.privilegeTime = Util.GetGameObject(this.privilege, "bg/Time"):GetComponent("Text")
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this.privilegeTime = Util.GetGameObject(this.privilege, "bg/Time"):GetComponent("Text")
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this.privilegeGo = Util.GetGameObject(this.privilege, "go")
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this.privilegeGo = Util.GetGameObject(this.privilege, "go")
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this.privilegeGoTxt = Util.GetGameObject(this.privilege, "go/Time"):GetComponent("Text")
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this.effect = Util.GetGameObject(this.privilege, "UI_Effect_MianBan_GuaJi_Ani")
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this.effect = Util.GetGameObject(this.privilege, "UI_Effect_MianBan_GuaJi_Ani")
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end
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end
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@ -176,10 +177,15 @@ function this.RefreshItemNum()
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Util.SetGray(this.btnFastExplore, fastBuyNum == 0 and freeTimes == 0)
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Util.SetGray(this.btnFastExplore, fastBuyNum == 0 and freeTimes == 0)
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--local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(12)
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--local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(12)
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local isActive =OperatingManager.IsBuyGift(2304)
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local isActive =OperatingManager.IsBuyGift(2301)
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--Util.SetGray(this.privilegeIcon, not isActive)
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--Util.SetGray(this.privilegeIcon, not isActive)
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this.privilegeTimeBg:SetActive(false)
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this.privilegeTimeBg:SetActive(false)
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this.privilegeGo:SetActive(not isActive)
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--this.privilegeGo:SetActive(not isActive)
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if isActive then
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this.privilegeGoTxt.text="已激活"
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else
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this.privilegeGoTxt.text="去激活"
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end
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this.effect:SetActive(not isActive)
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this.effect:SetActive(not isActive)
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this.privilegeEffect:SetActive(isActive)
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this.privilegeEffect:SetActive(isActive)
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-- if isActive then
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-- if isActive then
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@ -187,7 +193,7 @@ function this.RefreshItemNum()
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-- else
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-- else
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-- this.privilegeContent.text = Language[12242]
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-- this.privilegeContent.text = Language[12242]
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-- end
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-- end
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this.privilegeContent.text = "激活太初特权,可增加探索次数"
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this.privilegeContent.text = "开通太初特权可增加极速探索每日免费及购买次数"
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if isActive then
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if isActive then
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local leftTime = PrivilegeManager.GetPrivilegeLeftTimeById(33)
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local leftTime = PrivilegeManager.GetPrivilegeLeftTimeById(33)
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this.privilegeTime.text = Language[10469]..GetLeftTimeStrByDeltaTime(leftTime)
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this.privilegeTime.text = Language[10469]..GetLeftTimeStrByDeltaTime(leftTime)
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@ -65,6 +65,7 @@ function FindTreasureMainPanel:InitComponent()
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self.textImage = Util.GetGameObject(self.gameObject, "titleBg/bg2/Image")
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self.textImage = Util.GetGameObject(self.gameObject, "titleBg/bg2/Image")
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self.goBtn = Util.GetGameObject(self.textImage, "Button")
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self.goBtn = Util.GetGameObject(self.textImage, "Button")
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self.goBtnTxt = Util.GetGameObject(self.textImage, "Button/Text"):GetComponent("Text")
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self.btnEffect = Util.GetGameObject(self.goBtn, "UI_Effect_MianBan_GuaJi_Ani")
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self.btnEffect = Util.GetGameObject(self.goBtn, "UI_Effect_MianBan_GuaJi_Ani")
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orginLayer = 0
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orginLayer = 0
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end
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end
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@ -222,6 +223,13 @@ function FindTreasureMainPanel:OnShowPanelData(isSort,isTop,isAni)
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if isSort then
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if isSort then
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self:MissionInfoSort(missionInfo)
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self:MissionInfoSort(missionInfo)
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end
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end
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local isActive =OperatingManager.IsBuyGift(2304)
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--this.privilegeGo:SetActive(not isActive)
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if isActive then
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self.goBtnTxt.text="已激活"
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else
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self.goBtnTxt.text="去激活"
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end
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-- for i = 1, math.max(#missionInfo, #findTreasureGrid) do
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-- for i = 1, math.max(#missionInfo, #findTreasureGrid) do
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-- local go = findTreasureGrid[i]
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-- local go = findTreasureGrid[i]
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-- if not go then
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-- if not go then
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