【战斗】=====被动99 372 211 188被动添加空判断

dev_chengFeng
wangzhenxing 2021-12-13 17:36:46 +08:00
parent a39a791f9f
commit 221f5cb13e
1 changed files with 12 additions and 0 deletions

View File

@ -1717,6 +1717,9 @@ local passivityList = {
if skill.type == BattleSkillType.Special then if skill.type == BattleSkillType.Special then
role.Event:RemoveEvent(BattleEventName.RoleHit, OnHit) role.Event:RemoveEvent(BattleEventName.RoleHit, OnHit)
local arr = RoleManager.NoOrder(function (r) return r.camp == role.camp and r.deadFilter end) local arr = RoleManager.NoOrder(function (r) return r.camp == role.camp and r.deadFilter end)
if arr==nil or #arr==0 then
return
end
BattleUtil.SortByHpFactor(arr, 1) BattleUtil.SortByHpFactor(arr, 1)
-- 检测技能伤害<E4BCA4><E5AEB3><EFBFBD>疗加成 -- 检测技能伤害<E4BCA4><E5AEB3><EFBFBD>疗加成
local f = BattleUtil.CheckSkillDamageHeal(f1, role, arr[1]) local f = BattleUtil.CheckSkillDamageHeal(f1, role, arr[1])
@ -3969,6 +3972,9 @@ local passivityList = {
local list = RoleManager.Query(function(v) local list = RoleManager.Query(function(v)
return v.camp == role.camp and v.position ~= role.position return v.camp == role.camp and v.position ~= role.position
end) end)
if list==nil or #list==0 then
return
end
local ff = 1 -- 分摊比 local ff = 1 -- 分摊比
-- 检测被动对分摊比的影响 -- 检测被动对分摊比的影响
local cl = {} local cl = {}
@ -4572,6 +4578,9 @@ local passivityList = {
if curRound == round then if curRound == round then
local list = RoleManager.Query(function(r) return r.camp == role.camp end) local list = RoleManager.Query(function(r) return r.camp == role.camp end)
list = BattleUtil.SortByProp(list, RoleDataName.Hp, 1) list = BattleUtil.SortByProp(list, RoleDataName.Hp, 1)
if list[1]==nil then
return
end
local base = list[1]:GetRoleData(BattlePropList[pro]) local base = list[1]:GetRoleData(BattlePropList[pro])
local value = floor(BattleUtil.ErrorCorrection(base* f1)) local value = floor(BattleUtil.ErrorCorrection(base* f1))
BattleUtil.ApplyTreat(list[1], list[1], value) BattleUtil.ApplyTreat(list[1], list[1], value)
@ -9143,6 +9152,9 @@ local passivityList = {
return return
end end
list = BattleUtil.SortByProp(list, BattlePropList[pro],sort) list = BattleUtil.SortByProp(list, BattlePropList[pro],sort)
if list==nil or #list==0 then
return
end
BattleUtil.CalRage(role,list[1],addNum,ct) BattleUtil.CalRage(role,list[1],addNum,ct)
end end
role.Event:AddEvent(BattleEventName.SkillCastEnd,onSkillCast,nil,nil,role) role.Event:AddEvent(BattleEventName.SkillCastEnd,onSkillCast,nil,nil,role)