特效提交

dev_chengFeng
jiaoyangna 2022-01-22 11:12:47 +08:00
parent 6e10183d80
commit 227e0f68c1
2 changed files with 23667 additions and 43 deletions

View File

@ -17,6 +17,8 @@ function FestevalPanel:InitComponent()
self.time = Util.GetGameObject(self.gameObject,"timeDi/time"):GetComponent("Text")
self.gridPos = self.grid:GetComponent("RectTransform").anchoredPosition
self.UI_effect_RecruitPanel_particle = Util.GetGameObject(self.gameObject,"UI_effect_RecruitPanel_particle")
end
--绑定事件(用于子类重写)
@ -43,6 +45,7 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function FestevalPanel:OnShow()
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle,self.sortingOrder + 1)
self.actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.qiandaohaoli)
if not self.actData then
self:ClosePanel()
@ -186,7 +189,7 @@ function FestevalPanel:RefreshSingleData(obj,data)
end
function FestevalPanel:OnSortingOrderChange()
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle,self.sortingOrder + 1)
end
--刷新倒计时显示