【战斗】主动效果117,118添加

dev_chengFeng
gaoxin 2020-11-02 10:00:05 +08:00
parent 3cdc100777
commit 230788670d
3 changed files with 52 additions and 1 deletions

View File

@ -2245,6 +2245,35 @@ local effectList = {
end
end,
-- [a]%概率[b]改变[c]点怒气
-- a[float],b[改变类型],c[int]
[117] = function(caster, target, args, interval, skill)
local f1 = args[1]
local ct = args[2]
local i1 = args[3]
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.RandomAction(f1, function()
target:AddRage(i1, ct)
end)
end)
end,
-- 造成[a]*[b]%的直接伤害(不会被分摊机制分摊)
-- a[属性],b[float]
[118] = function(caster, target, args, interval, skill)
local pro = args[1]
local f1 = args[2]
BattleLogic.WaitForTrigger(interval, function ()
local damage = BattleUtil.ErrorCorrection(f1 * caster:GetRoleData(BattlePropList[pro]))
BattleUtil.FinalDamage(skill, caster, target, damage, nil, 0, nil, true)
end)
end,
}
return effectList

View File

@ -270,4 +270,11 @@ OutDataName = {
BattleUnitType = {
Role = 1,
Monster = 2
}
BattleRoleElementType = {
REN = 1,
FO = 2,
YAO = 3,
DAO = 4
}

View File

@ -188,7 +188,22 @@ function BattleUtil.ChooseTarget(role, chooseId)
end
arr = tempArr
end
elseif chooseLimit == 4 then -- 处于灼烧状态
local tempArr = {}
for i = 1, #arr do
if BattleLogic.BuffMgr:HasBuff(arr[i], BuffName.DOT, function (buff) return buff.damageType == DotType.Burn end) then
table.insert(tempArr, arr[i])
end
end
arr = tempArr
elseif chooseLimit == 5 then -- 人阵营
local tempArr = {}
for i = 1, #arr do
if arr[i].element == BattleRoleElementType.REN then
table.insert(tempArr, arr[i])
end
end
arr = tempArr
end
-- 选择条件