竞技场类型修改礼物修改
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a3efff6e68
commit
23bac06410
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@ -174,7 +174,7 @@ function this.RefreshWindowData()
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this.ChangePowerValue()
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this.ChangePowerValue()
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--显示上面赠送的
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--显示上面赠送的
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local list=GiftManager.GetPlayerGifts()
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local list=GiftManager.GetPlayerGifts()
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local maxNum=16
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local maxNum=12
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if #list>maxNum then
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if #list>maxNum then
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maxNum=#list+4
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maxNum=#list+4
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end
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end
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@ -228,13 +228,13 @@ function this.RefreshWindowData()
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--显示上面赠送的
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--显示上面赠送的
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local list=GiftManager.GetHeroGifts(curHeroData.dynamicId)
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local list=GiftManager.GetHeroGifts(curHeroData.dynamicId)
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lv,curNum,maxNum=GiftManager.GetCollectLvAndNum()
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lv,curNum,maxNum=GiftManager.GetCollectLvAndNum()
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if #list>=50 then
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--if #list>=50 then
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curNum=#list+6
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--curNum=#list+6
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maxNum=#list+6
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--maxNum=#list+6
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else
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--else
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curNum=50
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curNum=12
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maxNum=50
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maxNum=12
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end
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--end
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this.lvTxt.text="收集度"..lv.."级"
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this.lvTxt.text="收集度"..lv.."级"
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LogError("lv========="..lv.." curnum=="..curNum.." maxNum=="..maxNum)
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LogError("lv========="..lv.." curnum=="..curNum.." maxNum=="..maxNum)
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--maxNum=0
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--maxNum=0
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@ -340,11 +340,11 @@ function this.SingleUpItemShow(_go,data,_index)
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icon.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[data.id].ResourceID))
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icon.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[data.id].ResourceID))
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SetHeroStars(this.spLoader,starGrid,equipConfig[data.id].Star,1,nil,-15)
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SetHeroStars(this.spLoader,starGrid,equipConfig[data.id].Star,1,nil,-15)
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Util.AddOnceClick(icon.gameObject,function()
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Util.AddOnceClick(icon.gameObject,function()
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if curHeroData==nil then
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if curHeroData==nil then
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return
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return
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end
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end
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BagManager.isBagPanel=false
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BagManager.isBagPanel=false
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,data,2,false,nil,curHeroData,4)
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,data,2,false,nil,curHeroData,4)
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end
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end
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)
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)
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else
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else
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