七日登录修改
parent
0cfc87192e
commit
2480e0d786
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@ -8761,7 +8761,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -85.6, y: 0.0000038147}
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m_AnchoredPosition: {x: -70.1, y: 0.0000038147}
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m_SizeDelta: {x: 57.8, y: 57.8}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1904885166697781575
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@ -15277,8 +15277,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 26.527, y: 0}
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m_SizeDelta: {x: 209.94, y: 30}
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m_AnchoredPosition: {x: 23.5, y: 0}
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m_SizeDelta: {x: 119.84, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2038751865061927021
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CanvasRenderer:
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@ -15321,7 +15321,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: 0
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m_Text: 100000
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--- !u!1 &4068482298366148775
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GameObject:
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m_ObjectHideFlags: 0
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@ -35,6 +35,7 @@ function SevenDayCarnivalPanelV2:InitComponent()
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this.spLoader = SpriteLoader.New()
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--子模块脚本
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this.BtnBack = Util.GetGameObject(self.transform, "bg/btnBack")
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Util.GetGameObject(self.transform, "bg/Image"):SetActive(false)
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this.helpBtn = Util.GetGameObject(self.gameObject, "bg/helpBtn")
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this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition + Vector3(0,200,0)
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this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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