七日登录修改

wangzhenxing 2024-03-07 17:11:54 +08:00
parent 0cfc87192e
commit 2480e0d786
2 changed files with 5 additions and 4 deletions

View File

@ -8761,7 +8761,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -85.6, y: 0.0000038147} m_AnchoredPosition: {x: -70.1, y: 0.0000038147}
m_SizeDelta: {x: 57.8, y: 57.8} m_SizeDelta: {x: 57.8, y: 57.8}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1904885166697781575 --- !u!222 &1904885166697781575
@ -15277,8 +15277,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 26.527, y: 0} m_AnchoredPosition: {x: 23.5, y: 0}
m_SizeDelta: {x: 209.94, y: 30} m_SizeDelta: {x: 119.84, y: 30}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2038751865061927021 --- !u!222 &2038751865061927021
CanvasRenderer: CanvasRenderer:
@ -15321,7 +15321,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1 m_HorizontalOverflow: 1
m_VerticalOverflow: 1 m_VerticalOverflow: 1
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: 0 m_Text: 100000
--- !u!1 &4068482298366148775 --- !u!1 &4068482298366148775
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -35,6 +35,7 @@ function SevenDayCarnivalPanelV2:InitComponent()
this.spLoader = SpriteLoader.New() this.spLoader = SpriteLoader.New()
--子模块脚本 --子模块脚本
this.BtnBack = Util.GetGameObject(self.transform, "bg/btnBack") this.BtnBack = Util.GetGameObject(self.transform, "bg/btnBack")
Util.GetGameObject(self.transform, "bg/Image"):SetActive(false)
this.helpBtn = Util.GetGameObject(self.gameObject, "bg/helpBtn") this.helpBtn = Util.GetGameObject(self.gameObject, "bg/helpBtn")
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition + Vector3(0,200,0) this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition + Vector3(0,200,0)
this.tabBox = Util.GetGameObject(self.gameObject, "TabBox") this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")