挂机奖励修改

tcx_xiyou_dev
PC-202302260912\Administrator 2024-05-06 17:49:43 +08:00
parent 0c757c4348
commit 255f3e8f25
2 changed files with 6 additions and 5 deletions

View File

@ -189,9 +189,9 @@ end
--界面关闭时调用(用于子类重写)
function AdventureExploreRewardPanel:OnClose()
FightPointPassManager.isBeginFight = false
if FightPointPassManager.oldLevel<PlayerManager.level then
UIManager.OpenPanel(UIName.FightEndLvUpPanel,FightPointPassManager.oldLevel,PlayerManager.level)
end
-- if FightPointPassManager.oldLevel<PlayerManager.level then
-- UIManager.OpenPanel(UIName.FightEndLvUpPanel,FightPointPassManager.oldLevel,PlayerManager.level)
-- end
end
--界面销毁时调用(用于子类重写)

View File

@ -163,7 +163,9 @@ function SmallSoldierLvInfoPanel:OnShow()
self.upObj:SetActive(SmallSoldierManager.upEndTime==0)
self.skipCostImg.sprite=SetIcon(self.spLoader,tonumber(aaa[1])) --self.spLoader:LoadSprite(GetResourcePath(tonumber(aaa[1])))
self.timeDown.text=TimeToFelaxible(curConfig.Time)
self:ShowLeftTime()
if SmallSoldierManager.upEndTime>0 then
self:ShowLeftTime()
end
self.ScrollView:SetData(lotteryData, function (index, go)
self:SingleDataShow(go,lotteryData[index])
end,false)
@ -210,7 +212,6 @@ function SmallSoldierLvInfoPanel:ShowLeftTime()
if leftTime<=0 then
SmallSoldierManager.upEndTime=0
SmallSoldierManager.level=SmallSoldierManager.level+1
SmallSoldierManager.upEndTime=0
if self.timer then
self.timer:Stop()
self.timer = nil