挂机奖励修改
parent
0c757c4348
commit
255f3e8f25
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@ -189,9 +189,9 @@ end
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--界面关闭时调用(用于子类重写)
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function AdventureExploreRewardPanel:OnClose()
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FightPointPassManager.isBeginFight = false
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if FightPointPassManager.oldLevel<PlayerManager.level then
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UIManager.OpenPanel(UIName.FightEndLvUpPanel,FightPointPassManager.oldLevel,PlayerManager.level)
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end
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-- if FightPointPassManager.oldLevel<PlayerManager.level then
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-- UIManager.OpenPanel(UIName.FightEndLvUpPanel,FightPointPassManager.oldLevel,PlayerManager.level)
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-- end
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end
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--界面销毁时调用(用于子类重写)
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@ -163,7 +163,9 @@ function SmallSoldierLvInfoPanel:OnShow()
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self.upObj:SetActive(SmallSoldierManager.upEndTime==0)
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self.skipCostImg.sprite=SetIcon(self.spLoader,tonumber(aaa[1])) --self.spLoader:LoadSprite(GetResourcePath(tonumber(aaa[1])))
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self.timeDown.text=TimeToFelaxible(curConfig.Time)
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self:ShowLeftTime()
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if SmallSoldierManager.upEndTime>0 then
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self:ShowLeftTime()
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end
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self.ScrollView:SetData(lotteryData, function (index, go)
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self:SingleDataShow(go,lotteryData[index])
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end,false)
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@ -210,7 +212,6 @@ function SmallSoldierLvInfoPanel:ShowLeftTime()
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if leftTime<=0 then
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SmallSoldierManager.upEndTime=0
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SmallSoldierManager.level=SmallSoldierManager.level+1
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SmallSoldierManager.upEndTime=0
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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