修改战斗

onepiece_demo_arena
xiejun 2023-12-13 19:08:39 +08:00
parent e2a2bb3f1b
commit 25dc5ca5a9
2 changed files with 5 additions and 2 deletions

View File

@ -1065,6 +1065,8 @@ function this.GetSkillCombat(id)
HightLightTime=combat.HightLightTime,
AttackMove=combat.AttackMove,
HitScale=combat.HitScale,
HitRecycleTime=combat.HitRecycleTime,
HitTimeScale=combat.HitTimeScale,
}

View File

@ -839,6 +839,7 @@ function SkillCaster:CheckSkillHitEffect(checkType, combat, skill)
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
compnet.AnimationState:SetAnimation(0, "attack", true)
compnet.AnimationState.TimeScale=combat.HitTimeScale/1000
end
if self:CheckRotate(go2, combat.HitOrientation) then
offset = -offset
@ -848,7 +849,7 @@ function SkillCaster:CheckSkillHitEffect(checkType, combat, skill)
-- go2.transform:SetParent(self.effectRoot.transform)
go2.transform.localScale = scale
go2:SetActive(true)
BattleManager.AddDelayRecycleRes(combat.Hit, go2, 2)
BattleManager.AddDelayRecycleRes(combat.Hit, go2,combat.HitRecycleTime/1000 )
LogError("HitTime")
end