礼物修改 点将神符不足弹出提示
parent
e37b4befbd
commit
266c5b12af
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m_Father: {fileID: 4072935318317542415}
|
m_Father: {fileID: 4072935318317542415}
|
||||||
m_RootOrder: 20
|
m_RootOrder: 20
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -1145,6 +1145,7 @@ ItemType = {
|
||||||
ReplaceCard=52,--神将置换卡
|
ReplaceCard=52,--神将置换卡
|
||||||
GodWeapon =53, --神兵
|
GodWeapon =53, --神兵
|
||||||
GodWeaponChip=54,--神兵碎片
|
GodWeaponChip=54,--神兵碎片
|
||||||
|
Gift=56,--礼物
|
||||||
}
|
}
|
||||||
JumpType = {
|
JumpType = {
|
||||||
Lottery = 1, --招募
|
Lottery = 1, --招募
|
||||||
|
|
|
@ -394,7 +394,16 @@ function RecruitPanelNew:UpdatePanelData()
|
||||||
Util.AddOnceClick(m.btn,function()
|
Util.AddOnceClick(m.btn,function()
|
||||||
if not isFree then
|
if not isFree then
|
||||||
if BagManager.GetItemCountById(itemId)<itemNum then
|
if BagManager.GetItemCountById(itemId)<itemNum then
|
||||||
PopupTipPanel.ShowTip(itemConfig[itemId].Name.."数量不足!")
|
--PopupTipPanel.ShowTip(itemConfig[itemId].Name.."数量不足!")
|
||||||
|
local sureFunc=function()
|
||||||
|
JumpManager.GoJump(20009)
|
||||||
|
end
|
||||||
|
local args={}
|
||||||
|
args[1]="当前点将神符数量不足,是否前往秘宝商店购买"
|
||||||
|
args[2]="前往"
|
||||||
|
args[3]="取消"
|
||||||
|
args[4]=sureFunc
|
||||||
|
UIManager.OpenPanel(UIName.GMCommonConfirmPanel,args)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -307,11 +307,13 @@ function this.SingleItemDataShow(_go, _itemData)
|
||||||
this.equipPreList[_go] = SubUIManager.Open(SubUIConfig.ItemView,_go.transform)
|
this.equipPreList[_go] = SubUIManager.Open(SubUIConfig.ItemView,_go.transform)
|
||||||
end
|
end
|
||||||
local redPoint = Util.GetGameObject(_go.transform, "redPoint")
|
local redPoint = Util.GetGameObject(_go.transform, "redPoint")
|
||||||
|
local tip=Util.GetGameObject(_go.transform, "tip")
|
||||||
|
tip:SetActive(_itemData.isUp==1)
|
||||||
local isHave=CheckListIsContainValue1(allUpIds,_itemData.id)
|
local isHave=CheckListIsContainValue1(allUpIds,_itemData.id)
|
||||||
redPoint:SetActive(isHave==false)
|
redPoint:SetActive(isHave==false)
|
||||||
this.equipPreList[_go].gameObject:SetActive(true)
|
this.equipPreList[_go].gameObject:SetActive(true)
|
||||||
this.equipPreList[_go].transform:SetAsFirstSibling()
|
this.equipPreList[_go].transform:SetAsFirstSibling()
|
||||||
if itemConfig[_itemData.id].ItemType == ItemType.Equip then
|
--if itemConfig[_itemData.id].ItemType == ItemType.Equip then
|
||||||
this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, orginLayer,_itemData.idDyn)
|
this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, orginLayer,_itemData.idDyn)
|
||||||
-- 0.查看属性 1.穿戴 2.卸下 3.交换
|
-- 0.查看属性 1.穿戴 2.卸下 3.交换
|
||||||
--宝物界面
|
--宝物界面
|
||||||
|
@ -324,7 +326,7 @@ function this.SingleItemDataShow(_go, _itemData)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
--end
|
||||||
end
|
end
|
||||||
|
|
||||||
function this:SetSelectBtn()
|
function this:SetSelectBtn()
|
||||||
|
|
|
@ -358,11 +358,13 @@ function this.SingleItemDataShow(_go, _itemData)
|
||||||
this.equipPreList[_go] = SubUIManager.Open(SubUIConfig.ItemView,_go.transform)
|
this.equipPreList[_go] = SubUIManager.Open(SubUIConfig.ItemView,_go.transform)
|
||||||
end
|
end
|
||||||
local redPoint = Util.GetGameObject(_go.transform, "redPoint")
|
local redPoint = Util.GetGameObject(_go.transform, "redPoint")
|
||||||
|
local tip=Util.GetGameObject(_go.transform, "tip")
|
||||||
|
tip:SetActive(_itemData.isUp==1)
|
||||||
local isHave=CheckListIsContainValue1(allUpIds,_itemData.id)
|
local isHave=CheckListIsContainValue1(allUpIds,_itemData.id)
|
||||||
redPoint:SetActive(isHave==false and curNum>#allUpIds)
|
redPoint:SetActive(isHave==false and curNum>#allUpIds)
|
||||||
this.equipPreList[_go].gameObject:SetActive(true)
|
this.equipPreList[_go].gameObject:SetActive(true)
|
||||||
this.equipPreList[_go].transform:SetAsFirstSibling()
|
this.equipPreList[_go].transform:SetAsFirstSibling()
|
||||||
if itemConfig[_itemData.id].ItemType == ItemType.Equip then
|
--if itemConfig[_itemData.id].ItemType == ItemType.Equip then
|
||||||
this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, orginLayer,_itemData.idDyn)
|
this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, orginLayer,_itemData.idDyn)
|
||||||
-- 0.查看属性 1.穿戴 2.卸下 3.交换
|
-- 0.查看属性 1.穿戴 2.卸下 3.交换
|
||||||
--宝物界面
|
--宝物界面
|
||||||
|
@ -375,7 +377,7 @@ function this.SingleItemDataShow(_go, _itemData)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
--end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue