礼包报错修改提交

dev_chengFeng
wangzhenxing 2023-06-06 17:16:28 +08:00
parent 14e16c3d34
commit 2694f5ad57
4 changed files with 10 additions and 4 deletions

View File

@ -224,6 +224,9 @@ function EveryDayGiftNew:SetGrowGift()
--如果有当前声望数据,就显示,没有就显示上一档位
-- local data = not not growData[DynamicActivityManager.Index] and growData[DynamicActivityManager.Index] or growData[DynamicActivityManager.Index-1]
local data=growData[DynamicActivityManager.Index]
if data==nil then
return
end
self:RefreshReward(data)
Util.AddOnceClick(self.btnLeft,function ()

View File

@ -106,6 +106,9 @@ function RechargeViewNew:SetGrowGift()
--如果有当前声望数据,就显示,没有就显示上一档位
--local data = not not growData[DynamicActivityManager.Index] and growData[DynamicActivityManager.Index] or growData[DynamicActivityManager.Index-1]
local data=growData[DynamicActivityManager.Index]
if data==nil then
return
end
self:RefreshReward(data)
Util.AddOnceClick(self.btnLeft,function ()

View File

@ -22,7 +22,7 @@ function WishEquipBuyOnePanel:InitComponent()
self.bg = Util.GetGameObject(self.gameObject, "effect")
-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
-- self.dibiao.gameObject:SetActive(false)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
screenAdapte(self.bg)
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.content=Util.GetGameObject(self.gameObject, "content")
@ -106,7 +106,7 @@ function WishEquipBuyOnePanel:OnOpen(...)
self.bg.gameObject:SetActive(true)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
local args = { ... }
this.drop=args[1]
this.recruitType=args[2]

View File

@ -22,7 +22,7 @@ function WishEquipBuyTenPanel:InitComponent()
orginLayer = 0
self.bg = Util.GetGameObject(self.gameObject, "effect")
screenAdapte(self.bg)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
@ -133,7 +133,7 @@ end
--界面打开时调用(用于子类重写)
function WishEquipBuyTenPanel:OnOpen(...)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
local args = { ... }
this.drop=args[1]