查看他人英雄技能修改提交
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d1970ed6cc
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27ea9fd92c
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@ -228,7 +228,7 @@ function RoleGetInfoPopup:OnShow()
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local maxLv= HeroManager.GetHeroSkillMaxLevel(heroSData.Id,skillData.skillConfig.Type)
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local nextData
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local panel
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if skillList2 then
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if skillList2 and skillList2[i] and i>2 then
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nextData=skillList2[i]
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--飞升技能
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if i==6 then
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@ -542,7 +542,11 @@ function this.SoulPrintInfo()
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end
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function this.SkillInfo()
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local skillList = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(curHeroData.heroConfig.Id,curHeroData.star)
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local skillList = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(curHeroData.heroConfig.Id,curHeroData.heroConfig.MaxRank, curHeroData.star)
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local skillList2
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if curHeroData.heroConfig.MaxRank>9 then
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skillList2 = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(curHeroData.heroConfig.Id,10,curHeroData.star)
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end
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for i = 1, this.skillGrid.transform.childCount do
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this.skillGrid.transform:GetChild(i-1).gameObject:SetActive(false)
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end
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@ -569,7 +573,20 @@ function this.SkillInfo()
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skillData.isOpen=skillList[i].isOpen
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skillData.needStar=skillList[i].needStar
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local maxLv= HeroManager.GetHeroSkillMaxLevel(curHeroData.heroConfig.Id,skillData.skillConfig.Type)
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local panel = UIManager.OpenPanel(UIName.SkillInfoPopup,skillData,1,10,maxLv,i)
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--local panel = UIManager.OpenPanel(UIName.SkillInfoPopup,skillData,1,10,maxLv,i)
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if skillList2 and skillList2[i] and i>2 then
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nextData=skillList2[i]
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nextData.isOpen=skillList2[i].isOpen
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nextData.needStar=skillList2[i].needStar
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--飞升技能
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if i==6 then
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panel = UIManager.OpenPanel(UIName.SkillInfoPopup,skillData,1,10,maxLv,i)
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else
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panel = UIManager.OpenPanel(UIName.SkillInfoPopup,nextData,1,10,maxLv,i,skillData)
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end
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else
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panel = UIManager.OpenPanel(UIName.SkillInfoPopup,skillData,1,10,maxLv,i)
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end
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this.skillGrid:GetComponent("Canvas").sortingOrder = panel.sortingOrder + 1
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triggerCallBack = function (panelType, p)
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if panelType == UIName.SkillInfoPopup and panel == p then --监听到SkillInfoPopup关闭,把层级设回去
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