【寻宝迷踪】开坑

dev_chengFeng
ZhangBiao 2021-08-03 10:27:36 +08:00
parent a8e7641ca7
commit 28b794eea2
8 changed files with 1805 additions and 2 deletions

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@ -1232,15 +1232,16 @@ ActivityTypeDef = {
--主题活动
ShengXingYouLi=50,--升星有礼(指定猎妖师进阶)
Celebration = 60,--主题活动 社稷大典
ShenYiTianJiang = 71, --神衣天降
-- ShenYiTianJiang = 71, --神衣天降
LingShouBaoGe = 100,--灵兽宝阁
LingShowTeHui = 101, --灵兽特惠
XinJiangLaiXi = 200,--新将来袭
XunBaoMiZong = 71, --寻宝迷踪
--主题活动
FindFairy=43,--限时招募
QianKunBox = 44,--乾坤宝囊
DynamicAct_recharge = 58,--主题活动累充(现:万向)
DynamicAct_recharge = 58,--主题活动累充
DynamicAct = 20000,--主题活动任务
DynamicAct_TimeLimitShop = 20001,--主题活动限时商市
DynamicAct_Treasure = 20002,--主题活动珍奇宝阁

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@ -399,6 +399,7 @@ UIName = {
CarbonsPanel = 404, --副本界面
RecruitMainPanel = 405,
FightLevelTrialPanel = 400,--山河试炼
XunBaoMiZongPanel = 406, --寻宝迷踪
}
SubUIConfig = {
@ -468,4 +469,5 @@ SubUIConfig = {
[29] = {name = "page15",assetName = "page15",script = "Modules/DynamicActivity/ShengXingYouLi"},--升星有礼
[31] = {name = "RecruitPanelNew",assetName = "RecruitPanelNew",script = "Modules/Recruit/RecruitPanelNew"},--
[32] = {name = "ElementDrawCardPanelNew",assetName = "ElementDrawCardPanelNew",script = "Modules/Recruit/ElementDrawCardPanelNew"},--升星有礼
[33] = {name = "XunBaoMiZongPanel",assetName = "XunBaoMiZongPanel",script = "Modules/XunBaoMiZong/XunBaoMiZongPanel"},--寻宝迷踪
}

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local XunBaoMiZong = {}
function XunBaoMiZong:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = XunBaoMiZong })
return b
end
--初始化组件(用于子类重写)
function XunBaoMiZong:InitComponent()
end
--绑定事件(用于子类重写)
function XunBaoMiZong:BindEvent()
end
--添加事件监听(用于子类重写)
function XunBaoMiZong:AddListener()
end
--移除事件监听(用于子类重写)
function XunBaoMiZong:RemoveListener()
end
function XunBaoMiZong:OnSortingOrderChange(_sortingOrder)
self.sortingOrder = _sortingOrder
end
--界面打开时调用(用于子类重写)
function XunBaoMiZong:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
end
-- 打开,重新打开时回调
function XunBaoMiZong:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder
self.activityId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.activityId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
if config then
self.actConfig = config
end
end
end
end
self:Refresh()
end
function XunBaoMiZong:Refresh()
-- body
end
--界面关闭时调用(用于子类重写)
function XunBaoMiZong:OnClose()
end
--界面销毁时调用(用于子类重写)
function XunBaoMiZong:OnDestroy()
end
return XunBaoMiZong

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