备战界面层级修改

tcx_xiyou_dev
PC-202302260912\Administrator 2024-05-17 16:35:55 +08:00
parent 801f4ce135
commit 28c61bbc1a
1 changed files with 4 additions and 4 deletions

View File

@ -251,12 +251,12 @@ end
function this:OnSortingOrderChange()
-- 设置特效
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer+1)
for _,o in pairs(heroListGo) do
Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer+1)
end
this.scrollView:ForeachItemGO(function (index, go)
Util.SetParticleSortLayer(go, self.sortingOrder + 1)
Util.SetParticleSortLayer(go, self.sortingOrder + 2)
end)
orginLayer = self.sortingOrder
end
@ -958,7 +958,7 @@ function this.SingleHeroDataShow(_go, _heroData)
end
end
Util.SetParticleSortLayer(go, this.sortingOrder + 1)
Util.SetParticleSortLayer(go, this.sortingOrder + 2)
--血量显示
local curHeroHpVal = FormationManager.GetFormationHeroHp(this.curFormationIndex,_heroData.dynamicId)
yuanImage:SetActive(heroData.createtype == 1)