回滚LayoutWrap文件
parent
35a4c61b42
commit
29d509d54a
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@ -27,6 +27,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 2);
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
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float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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@ -45,6 +46,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 2);
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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@ -63,6 +65,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 2);
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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@ -81,6 +84,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 1);
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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return 1;
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@ -98,6 +102,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 1);
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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return 1;
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@ -115,6 +120,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 1);
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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return 1;
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@ -132,6 +138,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 1);
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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return 1;
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@ -149,6 +156,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 1);
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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return 1;
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@ -166,6 +174,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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{
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ToLua.CheckArgsCount(L, 1);
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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return 1;
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@ -186,6 +195,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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if (count == 3)
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if (count == 3)
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{
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{
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
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System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
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float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
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float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
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@ -195,6 +205,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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else if (count == 4)
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else if (count == 4)
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{
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{
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
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System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.UI.ILayoutElement arg3 = null;
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UnityEngine.UI.ILayoutElement arg3 = null;
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