【ios】spLoader产生bug修复
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30b329a837
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2a6f81e8cf
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@ -35,7 +35,6 @@ function ActivityDetail:ctor(gameObject,type,effect)
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end
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function ActivityDetail:InitComponent(gameObject)
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self.spLoader = SpriteLoader.New()
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self.closeBtn=Util.GetGameObject(self.gameObject,"close")
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self.itemGrid=Util.GetGameObject(self.gameObject,"panel/itemGrid")
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self.LookDetailBtn=Util.GetGameObject(self.gameObject,"panel/Image3/updetail")
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@ -433,7 +432,6 @@ function ActivityDetail:OnHide()
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end
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function ActivityDetail:OnDestroy()
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self.spLoader:Destroy()
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listUpPre=nil
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rate=nil
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listSoulUpPre=nil
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@ -15,7 +15,6 @@ function RewardPreview:ctor(gameObject)
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end
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function RewardPreview:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.closeBtn = Util.GetGameObject(self.gameObject, "close")
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self.itemGrid = Util.GetGameObject(self.gameObject, "itemGrid")
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self.itemPre = Util.GetGameObject(self.gameObject, "itemprefab")
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@ -125,7 +124,6 @@ function RewardPreview:OnHide()
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end
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function RewardPreview:OnDestroy()
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self.spLoader:Destroy()
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listPre = nil
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data = nil
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end
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@ -1134,6 +1134,11 @@ function this:OnDestroy()
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this.timer:Stop()
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this.timer = nil
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end
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-- 回收主城小人
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for _, mpv in pairs(curNPCList) do
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mpv:Dispose()
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end
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curNPCList = {}
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self.playerView = nil
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end
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