战斗背景修改
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4f8b3f1286
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@ -1165,31 +1165,31 @@ end
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-- 获取战斗背景
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-- 获取战斗背景
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function this.GetBattleBg(fightType)
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function this.GetBattleBg(fightType)
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local index = 1
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-- local index = 1
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if fightType == BATTLE_TYPE.STORY_FIGHT then
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-- if fightType == BATTLE_TYPE.STORY_FIGHT then
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local curChapter = FightPointPassManager.GetCurChapterIndex()
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-- local curChapter = FightPointPassManager.GetCurChapterIndex()
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index = math.floor((curChapter - 1) % 5 + 1)
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-- index = math.floor((curChapter - 1) % 5 + 1)
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elseif fightType == BATTLE_TYPE.BACK or fightType == BATTLE_TYPE.ARENA then
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-- elseif fightType == BATTLE_TYPE.BACK or fightType == BATTLE_TYPE.ARENA then
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index = 1001
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-- index = 1001
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elseif fightType == BATTLE_TYPE.EXECUTE_FIGHT then
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-- elseif fightType == BATTLE_TYPE.EXECUTE_FIGHT then
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index = 1002
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-- index = 1002
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elseif fightType == BATTLE_TYPE.XuanYuan then
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-- elseif fightType == BATTLE_TYPE.XuanYuan then
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index = 1003
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-- index = 1003
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elseif fightType == BATTLE_TYPE.DEATH_POS
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-- elseif fightType == BATTLE_TYPE.DEATH_POS
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or fightType == BATTLE_TYPE.MONSTER_CAMP
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-- or fightType == BATTLE_TYPE.MONSTER_CAMP
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then
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-- then
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index = 1004
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-- index = 1004
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elseif fightType == BATTLE_TYPE.TASUILINGXIAO then
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-- elseif fightType == BATTLE_TYPE.TASUILINGXIAO then
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index = 1006
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-- index = 1006
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elseif fightType == BATTLE_TYPE.EndlessMpaFight then -- 无尽副本
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-- elseif fightType == BATTLE_TYPE.EndlessMpaFight then -- 无尽副本
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index = 5
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-- index = 5
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elseif fightType == BATTLE_TYPE.DAILY_CHALLENGE -- 日常副本
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-- elseif fightType == BATTLE_TYPE.DAILY_CHALLENGE -- 日常副本
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or fightType == BATTLE_TYPE.FIGHTLEVEL -- 山河社稷图
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-- or fightType == BATTLE_TYPE.FIGHTLEVEL -- 山河社稷图
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or fightType == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL
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-- or fightType == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL
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then
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-- then
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index = 2
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-- index = 2
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end
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--end
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return "r_zhandou_changjing_"..tostring(index)
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return "r_zhandou_changjing_1001" --"r_zhandou_changjing_"..tostring(index)
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end
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end
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-- 引导战斗暂停控制
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-- 引导战斗暂停控制
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