Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
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--- !u!1 &7669279336230203286
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GameObject:
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--- !u!224 &1094151485460785958
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@ -826,7 +826,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -900,8 +900,8 @@ RectTransform:
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m_Children:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1022,7 +1022,7 @@ RectTransform:
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m_Father: {fileID: 4130002184282380623}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1858,7 +1858,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 8951745513582367480}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -2079,8 +2079,8 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 120838204554284271}
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- {fileID: 120838204554284271}
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- {fileID: 6859423270201731393}
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- {fileID: 3785957058261045306}
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@ -2173,7 +2173,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8951745513582367480}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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|
|
@ -2102,7 +2102,7 @@ function GetCutOutStr(_str,_num)
|
|||
return ""
|
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end
|
||||
local str=""
|
||||
if LengthString(_str) > _num + 1 then
|
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if LengthString(_str) >= _num + 1 then
|
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str=SubString(_str,_num) .. "..."
|
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else
|
||||
str = _str
|
||||
|
|
|
|||
|
|
@ -115,6 +115,17 @@ function DemonSlayerNewPanel:SetPlayer()
|
|||
else
|
||||
npcList[i]:OnOpen(GetPlayerRoleSingleConFig().Scale11,Vector3.New(0,-102.73,0),WALK_DIR.IDLE_FRONT)
|
||||
end
|
||||
|
||||
local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole, curPlayerLiveViewData.ride)
|
||||
local offset = Vector3.New(0, 0, 0)
|
||||
-- 获取向左时的偏移值
|
||||
if PlayerRoleConFig and PlayerRoleConFig.RideOffset and PlayerRoleConFig.RideOffset[3] then
|
||||
offset.x = PlayerRoleConFig.RideOffset[3][1]
|
||||
offset.y = PlayerRoleConFig.RideOffset[3][2]
|
||||
end
|
||||
npcList[i].transform.localPosition = Vector3.New(0, 122, 0) - offset * GetPlayerRoleSingleConFig().Scale11
|
||||
|
||||
|
||||
else
|
||||
image.enabled = true
|
||||
item.text = Language[10423]
|
||||
|
|
|
|||
|
|
@ -1,9 +1,6 @@
|
|||
require("Base/BasePanel")
|
||||
local RewardEquipSingleShowPopup2 = Inherit(BasePanel)
|
||||
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local equipData
|
||||
local func
|
||||
local isRewardItemPop
|
||||
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
|
||||
local _BaseProList = {}--基础属性对象
|
||||
|
|
@ -67,6 +64,37 @@ function RewardEquipSingleShowPopup2:BindEvent()
|
|||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
--使用
|
||||
Util.AddClick(self.btnJump, function()
|
||||
if self.equipData.itemConfig then
|
||||
JumpManager.GoJump(self.equipData.itemConfig.UseJump)
|
||||
end
|
||||
end)
|
||||
--分解
|
||||
Util.AddClick(self.btnSure, function()
|
||||
--数量大于1 ,弹选择框
|
||||
if BagManager.GetItemCountById(self.equipData.id) > 1 then
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.EquipSingleSell,self.equipData)
|
||||
self:ClosePanel()
|
||||
elseif BagManager.GetItemCountById(self.equipData.id) == 1 then
|
||||
--只有一个,分解品质大于4, 弹框
|
||||
if self.equipData.itemConfig.Quantity>=4 then
|
||||
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel,2,self.equipData.itemConfig.ItemBaseType,self.equipData)
|
||||
else
|
||||
local curResolveAllItemList={}
|
||||
local equip = {}
|
||||
equip.itemId = self.equipData.id
|
||||
equip.itemNum = 1
|
||||
table.insert(curResolveAllItemList,equip)
|
||||
local type = 1
|
||||
NetManager.UseAndPriceItemRequest(type,curResolveAllItemList,function (drop)
|
||||
self.SendBackResolveReCallBack(drop)
|
||||
end)
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[11506])
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
@ -80,20 +108,21 @@ function RewardEquipSingleShowPopup2:RemoveListener()
|
|||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function RewardEquipSingleShowPopup2:OnOpen(_equipData, _func,_isRewardItemPop,_isShowfenjie)
|
||||
function RewardEquipSingleShowPopup2:OnOpen(_equipData,_openType,_isRewardItemPop,_curHeroData)
|
||||
if not _equipData then
|
||||
return
|
||||
end
|
||||
equipData = _equipData
|
||||
func = _func
|
||||
isRewardItemPop = _isRewardItemPop and _isRewardItemPop or false
|
||||
self.equipData = _equipData
|
||||
self.openType = _openType
|
||||
self.isRewardItemPop = _isRewardItemPop and _isRewardItemPop or false
|
||||
self.curHeroData = _curHeroData
|
||||
end
|
||||
|
||||
function RewardEquipSingleShowPopup2:OnShow()
|
||||
--上部装备基础信息
|
||||
LogBlue(equipData.id)
|
||||
local equipConfigData=ConfigManager.GetConfigData(ConfigName.EquipConfig, tonumber(equipData.id))
|
||||
local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, tonumber(equipData.id))
|
||||
LogBlue(self.equipData.id)
|
||||
local equipConfigData=ConfigManager.GetConfigData(ConfigName.EquipConfig, tonumber(self.equipData.id))
|
||||
local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, tonumber(self.equipData.id))
|
||||
self.btnSure:SetActive(itemConfigData.IfResolve==1)
|
||||
self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..equipConfigData.Quality)
|
||||
self.equipQuaText.text=GetStringByEquipQua(equipConfigData.Quality,GetQuaStringByEquipQua(equipConfigData.Quality))
|
||||
|
|
@ -101,7 +130,7 @@ function RewardEquipSingleShowPopup2:OnShow()
|
|||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfigData.Quality))
|
||||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfigData.ResourceID))
|
||||
self.equipInfoText.text=GetLanguageStrById(itemConfigData.ItemDescribe)
|
||||
self.powerNum.text=EquipManager.CalculateWarForce(equipData.id)
|
||||
self.powerNum.text=EquipManager.CalculateWarForce(self.equipData.id)
|
||||
EquipManager.SetEquipStarShow(self.spLoader, self.star,equipConfigData.Id)
|
||||
self.equipType.text=Language[11089]..GetEquipPosStrByEquipPosNum(equipConfigData.Position)
|
||||
--下部按钮信息
|
||||
|
|
@ -133,6 +162,10 @@ function RewardEquipSingleShowPopup2:OnShow()
|
|||
end
|
||||
|
||||
--suitPro套装属性
|
||||
if self.curHeroData then
|
||||
-- body
|
||||
end
|
||||
local equipSuit = HeroManager.GetCurHeroEquipSuitPros(self.curHeroData.equipIdList)
|
||||
local suitConFig = ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)
|
||||
if suitConFig[equipConfigData.Star] then
|
||||
self.suitPro:SetActive(true)
|
||||
|
|
@ -193,12 +226,12 @@ function RewardEquipSingleShowPopup2:OnShow()
|
|||
SubUIManager.Close(self.jumpViewList[i])
|
||||
end
|
||||
end
|
||||
local curitemData = itemConfig[tonumber(equipData.id)]
|
||||
local curitemData = itemConfig[tonumber(self.equipData.id)]
|
||||
if curitemData and curitemData.Jump then
|
||||
if curitemData.Jump and #curitemData.Jump>0 then
|
||||
self.canGetScrollView:SetData(curitemData.Jump,function (index, item)
|
||||
local tempView = nil
|
||||
if isRewardItemPop then
|
||||
if self.isRewardItemPop then
|
||||
tempView = SubUIManager.Open(SubUIConfig.JumpView, item.transform, curitemData.Jump[index],false)
|
||||
else
|
||||
tempView = SubUIManager.Open(SubUIConfig.JumpView, item.transform, curitemData.Jump[index],true)
|
||||
|
|
|
|||
|
|
@ -559,6 +559,9 @@ function RewardItemSingleShowPopup:OnDestroy()
|
|||
|
||||
end
|
||||
function this.WarPowerChange(oldPowerNum,type)
|
||||
-- 设置脏数据
|
||||
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.PlayerExtra)
|
||||
--
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnBagShowWarPowerChange,oldPowerNum,type)
|
||||
local newPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
if oldPowerNum ~= newPowerNum then
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@ function RoleEquipChangePopup:OnOpen(...)
|
|||
local data={...}
|
||||
openThisPanel=data[1]
|
||||
type=data[2]--1 穿戴 2 卸下 3 替换
|
||||
|
||||
LogRed("OpenType:"..tostring(type))
|
||||
if type==1 or type==2 then
|
||||
curHeroData=data[3]
|
||||
curEquipData=data[4]
|
||||
|
|
@ -304,7 +304,7 @@ function this.ShowCurEquipData(index)
|
|||
local proVa = endProList[i][2][3]
|
||||
local suitNum = endProList[i][2][1]
|
||||
local Star = endProList[i][1]
|
||||
|
||||
LogGreen("#equipSuit:"..tostring(#equipSuit))
|
||||
if type ~= 1 and #equipSuit > 0 then--激活的要变颜色
|
||||
Util.GetGameObject(go.transform, "curProName"):GetComponent("Text").text = "<color=#66FF00>" .. GetLanguageStrById(propertyConfig[proId].Info) .."+ "..GetPropertyFormatStr(propertyConfig[proId].Style,proVa) .. "</color>"
|
||||
Util.GetGameObject(go.transform, "curProVale"):GetComponent("Text").text = "<color=#66FF00>(" .. GetEquipSuitStr(Star,suitNum) .. ")</color>"
|
||||
|
|
|
|||
|
|
@ -132,7 +132,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
|
|||
self.iconGo:SetActive(true)
|
||||
self.circleFrameBg:SetActive(false)
|
||||
|
||||
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById( _itemData.configData.Name),5)
|
||||
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById( _itemData.configData.Name),4)
|
||||
|
||||
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
|
||||
Util.AddParticleSortLayer(self.UI_Effect_Kuang_HongSe, effectLayer - self.EffectOrginLayerQu)
|
||||
|
|
|
|||
Loading…
Reference in New Issue