【跳转】化虚坛跳转修改2
parent
438bfea81a
commit
2b595bb8f5
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@ -486,7 +486,7 @@ function this:BindEvent()
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--神将合成、神将置换
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--神将合成、神将置换
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Util.AddClick(this.btnCompoundHero, function()
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Util.AddClick(this.btnCompoundHero, function()
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.COMPOUND_HERO) then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.COMPOUND_HERO) then
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JumpManager.GoJump(750001)
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JumpManager.GoJump(750000)
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.COMPOUND_HERO)
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.COMPOUND_HERO)
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else
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.COMPOUND_HERO))
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.COMPOUND_HERO))
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@ -71,7 +71,7 @@ function RoleUpStarLayout:BindEvent()
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--前往化虚坛
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--前往化虚坛
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Util.AddClick(this.goCompoundHero, function()
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Util.AddClick(this.goCompoundHero, function()
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.COMPOUND_HERO) then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.COMPOUND_HERO) then
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JumpManager.GoJump(750001)
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JumpManager.GoJump(750000)
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else
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.COMPOUND_HERO))
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.COMPOUND_HERO))
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end
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end
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