parent
868509a6a6
commit
2bb77469b8
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@ -10,7 +10,7 @@ local m_backPanel
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local orginLayer
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local orginLayer
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local m_callBack
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local m_callBack
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local hadClick = false
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local hadClick = false
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local isFightNextClick = false
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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function BattleWinPopup:InitComponent()
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function BattleWinPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.spLoader = SpriteLoader.New()
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@ -22,10 +22,12 @@ end
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--绑定事件(用于子类重写)
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--绑定事件(用于子类重写)
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function BattleWinPopup:BindEvent()
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function BattleWinPopup:BindEvent()
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Util.AddClick(this.btnWin, function()
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Util.AddClick(this.btnWin, function()
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self:ClosePanel()
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if isFightNextClick == false then
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if m_fightType == BATTLE_TYPE.Test then
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self:ClosePanel()
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if m_battlePanel then
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if m_fightType == BATTLE_TYPE.Test then
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m_battlePanel:ClosePanel()
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if m_battlePanel then
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m_battlePanel:ClosePanel()
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end
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end
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end
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end
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end
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end)
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end)
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@ -254,6 +256,7 @@ function this.ShowBattleResultByStoryFight(drop)
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-- 再刷新一便关卡信息
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-- 再刷新一便关卡信息
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NetManager.InitFightPointLevelInfo()
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NetManager.InitFightPointLevelInfo()
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if isFightNext then
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if isFightNext then
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isFightNextClick = true
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FightPointPassManager.oldLevel = PlayerManager.level
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FightPointPassManager.oldLevel = PlayerManager.level
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local MonsterGroupId = FightPointPassManager.GetBattleMonsterGroup()
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local MonsterGroupId = FightPointPassManager.GetBattleMonsterGroup()
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FightPointPassManager.enterFightBattle = true
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FightPointPassManager.enterFightBattle = true
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@ -568,6 +571,7 @@ end
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--界面打开时调用(用于子类重写)
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--界面打开时调用(用于子类重写)
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function BattleWinPopup:OnOpen(battlePanel, isBack, fightType, result, showRecord, backPanel, func)
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function BattleWinPopup:OnOpen(battlePanel, isBack, fightType, result, showRecord, backPanel, func)
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hadClick = false
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hadClick = false
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isFightNextClick = false
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if battlePanel then
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if battlePanel then
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m_battlePanel = battlePanel
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m_battlePanel = battlePanel
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end
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end
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