罗浮编队显示修改
parent
4185c42956
commit
2cb125db92
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@ -206,7 +206,7 @@ function this.CheckMingWangRed()
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if growData then
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if growData then
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for i = 1, 20 do
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for i = 1, 20 do
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local curData = growData[i]
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local curData = growData[i]
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if curData.data.limitNum - curData.data.boughtNum > 0 and
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if curData and curData.data.limitNum - curData.data.boughtNum > 0 and
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BagManager.GetTotalItemNum(curData.data.costId) >= curData.data.price and
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BagManager.GetTotalItemNum(curData.data.costId) >= curData.data.price and
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BagManager.GetItemCountById(1351) >=DynamicActivityManager.GetMingWangLv(curData.data.shopItemData.BuyRule[2]-1) then
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BagManager.GetItemCountById(1351) >=DynamicActivityManager.GetMingWangLv(curData.data.shopItemData.BuyRule[2]-1) then
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return true
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return true
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@ -60,20 +60,17 @@ end
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function this.OnLevelChange()
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function this.OnLevelChange()
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-- 提审服不再出发相关引导
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-- 提审服不再出发相关引导
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LogError("1111111111111111111111111122222222222222等级辩护引导1111111111111 "..PlayerManager.level)
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LogError("1111111111111111111111111122222222222222等级辩护引导1111111111111 "..PlayerManager.level)
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-- if SERVER_VERSION == 1 then
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-- LogError("1111111111111111111111111122222222222222首充加入引导1111111111111")
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-- return
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-- end
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-- 首充引导特殊处理到十级开放
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-- 首充引导特殊处理到十级开放
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if PlayerManager.level == 10 then
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if PlayerManager.level == 10 then
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LogError(" 首充加入引导")
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LogError(" 首充加入引导")
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--if CheckListIsContainValue1(_FuncGuideList,100200)==false then
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if CheckListIsContainValue1(_FuncGuideList,100200)==false then
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if PlayerPrefs.GetInt(PlayerManager.uid.."isGMEsp")==0 then
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if PlayerPrefs.GetInt(PlayerManager.uid.."isGMEsp")==0 then
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--GuideManager.ShowGuide(100200)
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--GuideManager.ShowGuide(100200)
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table.insert(_FuncGuideList, 100200)
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table.insert(_FuncGuideList, 100200)
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end
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end
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--end
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end
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this.CheckFuncGuide()
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this.CheckFuncGuide()
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--解开孙悟空封印的剧情
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--解开孙悟空封印的剧情
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-- StoryMapManager.isShowStory = 1
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-- StoryMapManager.isShowStory = 1
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@ -339,7 +339,30 @@ function this.ShowSingleData(go,data,i)
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end)
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end)
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Util.AddOnceClick(cliclBtn,function()
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Util.AddOnceClick(cliclBtn,function()
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JumpServerManager.SetCurPersonInfo(data.personInfo)
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JumpServerManager.SetCurPersonInfo(data.personInfo)
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.personInfo.uid, PLAYER_INFO_VIEW_TYPE.JUPMSERVER,data.personInfo.servername)
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local formation=FormationTypeDef.LuoFuZhengFeng1
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if JumpServerManager.arenaType~=0 and JumpServerManager.stage==3 then
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if JumpServerManager.arenaType==1 then
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formation= FormationTypeDef.LuoFuZhengFeng1
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elseif JumpServerManager.arenaType==2 then
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formation= FormationTypeDef.LuoFuZhengFeng2
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elseif JumpServerManager.arenaType==3 then
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formation= FormationTypeDef.LuoFuZhengFeng3
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elseif JumpServerManager.arenaType==4 then
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formation= FormationTypeDef.LuoFuZhengFeng4
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end
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else
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if curPos==1 then
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formation= FormationTypeDef.LuoFuZhengFeng1
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elseif curPos==2 then
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formation= FormationTypeDef.LuoFuZhengFeng2
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elseif curPos==3 then
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formation= FormationTypeDef.LuoFuZhengFeng3
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elseif curPos==4 then
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formation= FormationTypeDef.LuoFuZhengFeng4
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end
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end
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JumpServerManager.showRankType=formation
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.personInfo.uid, PLAYER_INFO_VIEW_TYPE.JUPMSERVER,data.personInfo.servername,formation)
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end)
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end)
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elseif stage == JumpServer_Stage.NoStar and data and data.personInfo then
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elseif stage == JumpServer_Stage.NoStar and data and data.personInfo then
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playerInfo:SetActive(true)
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playerInfo:SetActive(true)
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@ -372,6 +395,28 @@ function this.ShowSingleData(go,data,i)
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end)
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end)
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Util.AddOnceClick(cliclBtn,function()
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Util.AddOnceClick(cliclBtn,function()
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JumpServerManager.SetCurPersonInfo(nil)
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JumpServerManager.SetCurPersonInfo(nil)
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local formation=FormationTypeDef.LuoFuZhengFeng1
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if JumpServerManager.arenaType~=0 and JumpServerManager.stage==3 then
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if JumpServerManager.arenaType==1 then
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formation= FormationTypeDef.LuoFuZhengFeng1
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elseif JumpServerManager.arenaType==2 then
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formation= FormationTypeDef.LuoFuZhengFeng2
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elseif JumpServerManager.arenaType==3 then
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formation= FormationTypeDef.LuoFuZhengFeng3
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elseif JumpServerManager.arenaType==4 then
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formation= FormationTypeDef.LuoFuZhengFeng4
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end
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else
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if curPos==1 then
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formation= FormationTypeDef.LuoFuZhengFeng1
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elseif curPos==2 then
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formation= FormationTypeDef.LuoFuZhengFeng2
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elseif curPos==3 then
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formation= FormationTypeDef.LuoFuZhengFeng3
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elseif curPos==4 then
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formation= FormationTypeDef.LuoFuZhengFeng4
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end
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end
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.personInfo.uid, PLAYER_INFO_VIEW_TYPE.JUPMSERVER,data.personInfo.servername)
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.personInfo.uid, PLAYER_INFO_VIEW_TYPE.JUPMSERVER,data.personInfo.servername)
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end)
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end)
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end
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end
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@ -18,6 +18,7 @@ function this.Initialize()
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this.isGroup = -1
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this.isGroup = -1
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this.arenaType=1
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this.arenaType=1
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this.stage=0
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this.stage=0
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this.showRankType=0 --当前显示罗浮玩家列表的编队类型
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end
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end
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---------------------------------------------
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---------------------------------------------
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--跨服天梯数据
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--跨服天梯数据
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@ -313,6 +313,9 @@ end
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function PlayerInfoPopup:OnShow()
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function PlayerInfoPopup:OnShow()
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-- this.RefreshBtnShow()
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-- this.RefreshBtnShow()
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-- 请求数据
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-- 请求数据
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if this._ViewType==PLAYER_INFO_VIEW_TYPE.JUPMSERVER then
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this._Config.formationType=JumpServerManager.showRankType
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end
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LogGreen("角色Id:"..tostring(this._PlayerId).." 编队Id:"..tostring(this._Config.formationType))
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LogGreen("角色Id:"..tostring(this._PlayerId).." 编队Id:"..tostring(this._Config.formationType))
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if this._PlayerId > 0 then--如果PlayerId > 0 说明是真人或者机器人,为0暂时为灵脉使用,直接是怪物组,数据需要自己拼接
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if this._PlayerId > 0 then--如果PlayerId > 0 说明是真人或者机器人,为0暂时为灵脉使用,直接是怪物组,数据需要自己拼接
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netserverName = nil
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netserverName = nil
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