【装备种类显示】
parent
da1ad31e4c
commit
2f658f1157
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@ -178,13 +178,14 @@ function this.SetEquipData(index,data,equipConfigData,itemConfigData)
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this.equipPanel[index].curEquipFrame.sprite = Util.LoadSprite(GetQuantityImageByquality(equipConfigData.Quality))
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this.equipPanel[index].curEquipIcon.sprite = Util.LoadSprite(GetResourcePath(itemConfigData.ResourceID))
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this.equipPanel[index].curEquipTypeText.text=string.format(Language[11555],GetEquipPosStrByEquipPosNum(equipConfigData.Position))
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local strPos=""
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if equipConfigData.ProfessionLimit==0 then
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strPos= Language[11094]
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else
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strPos= Language[11824]
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end
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this.equipPanel[index].curEquipPosText.text=string.format(strPos,GetJobStrByJobNum(equipConfigData.ProfessionLimit))
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-- local strPos=""
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-- if equipConfigData.ProfessionLimit==0 then
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-- strPos= Language[11476]
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-- else
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-- strPos= Language[11476]
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-- end
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-- this.equipPanel[index].curEquipPosText.text=string.format(strPos,GetJobStrByJobNum(equipConfigData.ProfessionLimit))
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this.equipPanel[index].curEquipPosText.text=string.format("道具种类:%s",GetEquipPosStrByEquipPosNum(equipConfigData.Position))
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if not this.mainProList then
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this.mainProList = {}
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