【装备种类显示】

dev_chengFeng
ZhangBiao 2021-03-19 21:30:22 +08:00
parent da1ad31e4c
commit 2f658f1157
1 changed files with 8 additions and 7 deletions

View File

@ -178,13 +178,14 @@ function this.SetEquipData(index,data,equipConfigData,itemConfigData)
this.equipPanel[index].curEquipFrame.sprite = Util.LoadSprite(GetQuantityImageByquality(equipConfigData.Quality))
this.equipPanel[index].curEquipIcon.sprite = Util.LoadSprite(GetResourcePath(itemConfigData.ResourceID))
this.equipPanel[index].curEquipTypeText.text=string.format(Language[11555],GetEquipPosStrByEquipPosNum(equipConfigData.Position))
local strPos=""
if equipConfigData.ProfessionLimit==0 then
strPos= Language[11094]
else
strPos= Language[11824]
end
this.equipPanel[index].curEquipPosText.text=string.format(strPos,GetJobStrByJobNum(equipConfigData.ProfessionLimit))
-- local strPos=""
-- if equipConfigData.ProfessionLimit==0 then
-- strPos= Language[11476]
-- else
-- strPos= Language[11476]
-- end
-- this.equipPanel[index].curEquipPosText.text=string.format(strPos,GetJobStrByJobNum(equipConfigData.ProfessionLimit))
this.equipPanel[index].curEquipPosText.text=string.format("道具种类:%s",GetEquipPosStrByEquipPosNum(equipConfigData.Position))
if not this.mainProList then
this.mainProList = {}