【ScrollFitterView】 修改 有 c# 代码
parent
571a69888a
commit
3028a31eb3
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@ -33,6 +33,7 @@ Input = UnityEngine.Input
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Screen = UnityEngine.Screen
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RectTransformUtility = UnityEngine.RectTransformUtility
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LayoutUtility = UnityEngine.UI.LayoutUtility
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LayoutRebuilder = UnityEngine.UI.LayoutRebuilder
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Tweening = DG.Tweening
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Ease = DG.Tweening.Ease
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@ -214,7 +214,8 @@ function this:OnOpen(...)
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end
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local tran = this.tip:GetComponent("RectTransform")
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local offsetX = (LayoutUtility.GetPreferredWidth(tran) + Screen.width) / 2
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--LayoutUtility.GetPreferredWidth(tran)
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local offsetX = (GetPreferredWidth(tran) + Screen.width) / 2
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tran.anchoredPosition = Vector2.New(offsetX, 0)
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tran:DOAnchorPosX(-offsetX, 30, false):SetEase(Ease.Linear):SetLoops(-1)
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@ -430,7 +430,8 @@ function this.ShowResPanel(index)
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end)
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end
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_SetBtnStatus(dealBtn, "open")
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LayoutUtility.GetPreferredHeight(childBox.transform)
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-- LayoutUtility.GetPreferredHeight(childBox.transform)
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GetPreferredHeight(childBox.transform)
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else
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childBox:SetActive(false)
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_SetBtnStatus(dealBtn, "close")
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@ -495,7 +496,8 @@ function this.ShowRmdPanel(index)
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if this._CurRmdIndex == dataIndex then
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childBox:SetActive(true)
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_SetBtnStatus(dealBtn, "open")
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LayoutUtility.GetPreferredHeight(childBox.transform)
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-- LayoutUtility.GetPreferredHeight(childBox.transform)
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GetPreferredHeight(childBox.transform)
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else
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childBox:SetActive(false)
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_SetBtnStatus(dealBtn, "close")
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@ -551,7 +553,8 @@ function this.ShowQAPanel(index)
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qaContent.text = qa.a
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end
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_SetBtnStatus(dealBtn, "open")
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LayoutUtility.GetPreferredHeight(childBox.transform)
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-- LayoutUtility.GetPreferredHeight(childBox.transform)
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GetPreferredHeight(childBox.transform)
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end
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Util.AddOnceClick(dealBtn, function()
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if this._CurQAIndex == dataIndex then
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@ -222,7 +222,7 @@ function this.OnPageTabChange(index, lastIndex)
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-- 二级页签只有一个的时候不显示
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this.tabbox2:SetActive(#this._MainShopTypeList > 1)
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-- 初始化位置
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local contentWidth = LayoutUtility.GetPreferredWidth(this.tabbox2Content.transform)
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local contentWidth = GetPreferredWidth(this.tabbox2Content.transform)--LayoutUtility.GetPreferredWidth(this.tabbox2Content.transform)
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local curPos = this.tabbox2Content.transform.localPosition
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this.tabbox2Content.transform.localPosition = Vector3.New(contentWidth/2, curPos.y, curPos.z)
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end
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@ -9,9 +9,9 @@ local function SetUpdate(self, index, item)
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self.updateFunc(index, item.go)
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self.goItemDataRefList[item.go] = index
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if self.dragType == 1 then
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item.offset = LayoutUtility.GetPreferredHeight(item.tran) + self.spacing
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item.offset = GetPreferredHeight(item.tran) + self.spacing--LayoutUtility.GetPreferredHeight(item.tran) + self.spacing
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else
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item.offset = LayoutUtility.GetPreferredWidth(item.tran) + self.spacing
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item.offset = GetPreferredWidth(item.tran) + self.spacing--LayoutUtility.GetPreferredWidth(item.tran) + self.spacing
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end
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end
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@ -56,3 +56,15 @@ function reimport(name)
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return require(name)
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end
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function GetPreferredHeight(_transform)
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if LayoutRebuilder then
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LayoutRebuilder.ForceRebuildLayoutImmediate(_transform)
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end
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return LayoutUtility.GetPreferredHeight(_transform)
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end
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function GetPreferredWidth(_transform)
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if LayoutRebuilder then
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LayoutRebuilder.ForceRebuildLayoutImmediate(_transform)
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end
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return LayoutUtility.GetPreferredWidth(_transform)
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end
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@ -265,6 +265,7 @@ public static class CustomSettings
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_GT(typeof(LuaFileUtils)),
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_GT(typeof(RectTransformUtility)),
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_GT(typeof(LayoutUtility)),
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_GT(typeof(LayoutRebuilder)),
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_GT(typeof(ShadowUtils)),
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_GT(typeof(ConvertUtil)),
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_GT(typeof(GlobalEvent)),
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@ -180,6 +180,7 @@ public static class LuaBinder
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UnityEngine_UI_LayoutElementWrap.Register(L);
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UnityEngine_UI_ContentSizeFitterWrap.Register(L);
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UnityEngine_UI_LayoutUtilityWrap.Register(L);
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UnityEngine_UI_LayoutRebuilderWrap.Register(L);
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UnityEngine_UI_GraphicWrap.Register(L);
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UnityEngine_UI_BaseMeshEffectWrap.Register(L);
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UnityEngine_UI_LayoutGroupWrap.Register(L);
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@ -0,0 +1,218 @@
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//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_UI_LayoutRebuilderWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.UI.LayoutRebuilder), typeof(System.Object));
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L.RegFunction("IsDestroyed", IsDestroyed);
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L.RegFunction("ForceRebuildLayoutImmediate", ForceRebuildLayoutImmediate);
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L.RegFunction("Rebuild", Rebuild);
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L.RegFunction("MarkLayoutForRebuild", MarkLayoutForRebuild);
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L.RegFunction("LayoutComplete", LayoutComplete);
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L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
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L.RegFunction("GetHashCode", GetHashCode);
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L.RegFunction("Equals", Equals);
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L.RegFunction("ToString", ToString);
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L.RegFunction("New", _CreateUnityEngine_UI_LayoutRebuilder);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("transform", get_transform, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_UI_LayoutRebuilder(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.UI.LayoutRebuilder obj = new UnityEngine.UI.LayoutRebuilder();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.UI.LayoutRebuilder.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsDestroyed(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
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bool o = obj.IsDestroyed();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ForceRebuildLayoutImmediate(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Rebuild(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
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UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
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obj.Rebuild(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MarkLayoutForRebuild(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.MarkLayoutForRebuild(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LayoutComplete(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
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obj.LayoutComplete();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GraphicUpdateComplete(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
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obj.GraphicUpdateComplete();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetHashCode(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
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int o = obj.GetHashCode();
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Equals(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
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object arg0 = ToLua.ToVarObject(L, 2);
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bool o = obj != null ? obj.Equals(arg0) : arg0 == null;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ToString(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
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string o = obj.ToString();
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_transform(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)o;
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UnityEngine.Transform ret = obj.transform;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value");
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ed3f9061f253a2f4d9d194ea1d54008c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -27,9 +27,8 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -46,8 +45,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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@ -65,8 +63,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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@ -84,8 +81,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -102,8 +98,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -120,8 +115,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -138,8 +132,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -156,8 +149,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -174,8 +166,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
}
|
||||
|
@ -195,8 +186,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
if (count == 3)
|
||||
{
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
|
@ -205,8 +195,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
else if (count == 4)
|
||||
{
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
||||
UnityEngine.UI.ILayoutElement arg3 = null;
|
||||
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2, out arg3);
|
||||
|
|
Loading…
Reference in New Issue