修改位置
parent
0a8342dc2a
commit
30cc0087d1
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@ -361,12 +361,12 @@ local MoveMentPosition = {
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My_COL_3 = Vector3.New(300, -566, 0),
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Enemy_All = Vector3.New(2.2,-1.3, 0), --全部
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Enemy_Front = Vector3.New(2.2,-1.3, 0),--前面一列
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Enemy_Behind = Vector3.New(3,-1.5 , 0), --后面一列
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Enemy_COL_1 = Vector3.New(2.7,-0.7, 0),--第一行
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Enemy_COL_2 = Vector3.New(2.7,-1.5, 0),--第二行
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Enemy_COL_3 = Vector3.New(2.7,-1.8, 0),--第三行
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Enemy_All = Vector3.New(0,-1.3, 0), --全部
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Enemy_Front = Vector3.New(0,-1.3, 0),--前面一列
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Enemy_Behind = Vector3.New(0,-1.5 , 0), --后面一列
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Enemy_COL_1 = Vector3.New(-0.5,-0.7, 0),--第一行
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Enemy_COL_2 = Vector3.New(-0.5,-1.5, 0),--第二行
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Enemy_COL_3 = Vector3.New(-0.5,-1.8, 0),--第三行
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}
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function SkillCaster:GetEffectPosition(skill)
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