【建木神树】提交

dev_chengFeng
ZhangBiao 2022-01-07 19:39:58 +08:00
parent 3d7b866229
commit 314cc59bbc
1 changed files with 8 additions and 2 deletions

View File

@ -58,6 +58,7 @@ function SacredTreePanel:InitComponent()
self.jtImg = Util.GetGameObject(self.jtBtn, "Image")
self.attriList = {}
self.bool = true--箭头按钮
self.playAni = false--箭头按钮
self.selectIndex = 5
self.selectMask = Util.GetGameObject(self.transform, "Mask")
self.selectGrid = Util.GetGameObject(self.selectMask, "selectGrid")
@ -227,7 +228,7 @@ function SacredTreePanel:BindEvent()
lastSelect = self.selectIndex
for index, value in ipairs(self.attriList) do
value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
-- value.transform.rotation=Vector3.New(-90,0,0)
self.playAni = true
self:SetAttriDetail()
end)
end
@ -257,6 +258,7 @@ function SacredTreePanel:OnOpen()
end
function SacredTreePanel:OnShow()
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
self.playAni = false
CheckRedPointStatus(RedPointType.Sacred)
self.treeRed:SetActive(SacredTreeManager.CheckRedPoint())
curTreeLevel = SacredTreeManager.treeLevel
@ -311,7 +313,11 @@ function SacredTreePanel:SetAttriDetail()
self.attriList[index] = go
go:SetActive(true)
end
if self.playAni then
PlayUIAnim(go)
else
go.transform.rotation=Vector3.New(0,0,0)
end
Util.GetGameObject(go,"curAttri"):GetComponent("Text").text = value.text1
Util.GetGameObject(go,"nextAttri"):GetComponent("Text").text = value.text2
end