【建木神树】提交
parent
3d7b866229
commit
314cc59bbc
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@ -58,6 +58,7 @@ function SacredTreePanel:InitComponent()
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self.jtImg = Util.GetGameObject(self.jtBtn, "Image")
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self.attriList = {}
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self.bool = true--箭头按钮
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self.playAni = false--箭头按钮
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self.selectIndex = 5
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self.selectMask = Util.GetGameObject(self.transform, "Mask")
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self.selectGrid = Util.GetGameObject(self.selectMask, "selectGrid")
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@ -227,7 +228,7 @@ function SacredTreePanel:BindEvent()
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lastSelect = self.selectIndex
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for index, value in ipairs(self.attriList) do
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value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
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-- value.transform.rotation=Vector3.New(-90,0,0)
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self.playAni = true
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self:SetAttriDetail()
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end)
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end
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@ -257,6 +258,7 @@ function SacredTreePanel:OnOpen()
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end
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function SacredTreePanel:OnShow()
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Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
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self.playAni = false
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CheckRedPointStatus(RedPointType.Sacred)
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self.treeRed:SetActive(SacredTreeManager.CheckRedPoint())
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curTreeLevel = SacredTreeManager.treeLevel
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@ -311,7 +313,11 @@ function SacredTreePanel:SetAttriDetail()
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self.attriList[index] = go
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go:SetActive(true)
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end
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if self.playAni then
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PlayUIAnim(go)
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else
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go.transform.rotation=Vector3.New(0,0,0)
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end
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Util.GetGameObject(go,"curAttri"):GetComponent("Text").text = value.text1
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Util.GetGameObject(go,"nextAttri"):GetComponent("Text").text = value.text2
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end
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