主界面修改升级界面修改

wangzhenxing 2023-11-09 15:35:38 +08:00
parent 3df62f9ebf
commit 31718ea87d
43 changed files with 321 additions and 2188 deletions

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@ -26,17 +26,17 @@ function FightEndLvUpPanel:InitComponent()
this.nextLvOpenFun = Util.GetGameObject(self.transform, "bg/openFun/nextLvOpenFun")
this.nextLvOpenFun:SetActive(false)
this.nextopenListPre = Util.GetGameObject(self.transform, "bg/openFun/nextLvOpenFun/openList/viewPort/content")
if GetCurLanguage() == 0 then
this.roleEffect=Util.GetGameObject(self.transform, "bg/npc")
elseif GetCurLanguage() == 2 then
this.roleEffect=Util.GetGameObject(self.transform, "bg/npc_en")
else
this.roleEffect=Util.GetGameObject(self.transform, "bg/npc_en")
end
this.roleEffect=Util.GetGameObject(self.transform, "bg/npc")
-- if GetCurLanguage() == 0 then
-- elseif GetCurLanguage() == 2 then
-- --this.roleEffect=Util.GetGameObject(self.transform, "bg/npc_en")
-- else
-- -- this.roleEffect=Util.GetGameObject(self.transform, "bg/npc_en")
-- end
this.roleEffect.gameObject:SetActive(true)
SkeletonGraphic = this.roleEffect:GetComponent("SkeletonGraphic")
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idleFunc
--SkeletonGraphic = this.roleEffect:GetComponent("SkeletonGraphic")
--SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idleFunc
end
local NpcAnimDef = {
@ -82,8 +82,8 @@ function FightEndLvUpPanel:OnOpen(...)
end
function FightEndLvUpPanel:OnShow()
local SkeletonGraphic = this.roleEffect:GetComponent("SkeletonGraphic")
SkeletonGraphic.AnimationState:SetAnimation(0, "idle1", false)
--local SkeletonGraphic = this.roleEffect:GetComponent("SkeletonGraphic")
--SkeletonGraphic.AnimationState:SetAnimation(0, "idle1", false)
end
function FightEndLvUpPanel:OnSortingOrderChange()
@ -161,7 +161,7 @@ end
function FightEndLvUpPanel:OnDestroy()
this.spLoader:Destroy()
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idleFunc
--SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idleFunc
end
return FightEndLvUpPanel