罗浮争锋移到竞技场,屏蔽竞技场巅峰赛
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@ -2,7 +2,8 @@
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local ArenaTypePanel = Inherit(BasePanel)
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local ArenaTypePanel = Inherit(BasePanel)
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local this = ArenaTypePanel
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local this = ArenaTypePanel
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local state=0
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local tipStr=nil
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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function ArenaTypePanel:InitComponent()
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function ArenaTypePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.spLoader = SpriteLoader.New()
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@ -21,10 +22,12 @@ function ArenaTypePanel:InitComponent()
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this.TopMatch_Name = Util.GetGameObject(this.btnTopMatch, "Name"):GetComponent("Text")
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this.TopMatch_Name = Util.GetGameObject(this.btnTopMatch, "Name"):GetComponent("Text")
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this.TopMatch_Season = Util.GetGameObject(this.TopMatch_Normal, "Season/Text"):GetComponent("Text")
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this.TopMatch_Season = Util.GetGameObject(this.TopMatch_Normal, "Season/Text"):GetComponent("Text")
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this.TopMatch_SeasonTime = Util.GetGameObject(this.TopMatch_Normal, "Season/Time"):GetComponent("Text")
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this.TopMatch_SeasonTime = Util.GetGameObject(this.TopMatch_Normal, "Season/Time"):GetComponent("Text")
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this.TopMatch_StageObj = Util.GetGameObject(this.TopMatch_Normal, "Stage")
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this.TopMatch_BestRankObj = Util.GetGameObject(this.TopMatch_Normal, "BestRank")
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this.TopMatch_Stage = Util.GetGameObject(this.TopMatch_Normal, "Stage/Text"):GetComponent("Text")
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this.TopMatch_Stage = Util.GetGameObject(this.TopMatch_Normal, "Stage/Text"):GetComponent("Text")
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this.TopMatch_Rank = Util.GetGameObject(this.TopMatch_Normal, "MyRank/Text"):GetComponent("Text")
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this.TopMatch_Rank = Util.GetGameObject(this.TopMatch_Normal, "MyRank/Text"):GetComponent("Text")
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this.TopMatch_BestRank = Util.GetGameObject(this.TopMatch_Normal, "BestRank/Text"):GetComponent("Text")
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this.TopMatch_BestRank = Util.GetGameObject(this.TopMatch_Normal, "BestRank/Text"):GetComponent("Text")
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this.TopMatch_Red = Util.GetGameObject(this.btnTopMatch, "bg/redpot")
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this.TopMatch_Lock = Util.GetGameObject(this.btnTopMatch, "lock")
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this.TopMatch_Lock = Util.GetGameObject(this.btnTopMatch, "lock")
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this.TopMatch_Lock_Title = Util.GetGameObject(this.TopMatch_Lock, "Season"):GetComponent("Text")
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this.TopMatch_Lock_Title = Util.GetGameObject(this.TopMatch_Lock, "Season"):GetComponent("Text")
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this.TopMatch_Lock_Time = Util.GetGameObject(this.TopMatch_Lock, "Season/Time"):GetComponent("Text")
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this.TopMatch_Lock_Time = Util.GetGameObject(this.TopMatch_Lock, "Season/Time"):GetComponent("Text")
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@ -41,20 +44,18 @@ function ArenaTypePanel:BindEvent()
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JumpManager.GoJump(8001)
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JumpManager.GoJump(8001)
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end)
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end)
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Util.AddClick(this.btnTopMatch, function()
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Util.AddClick(this.btnTopMatch, function()
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--local isActive = ArenaTopMatchManager.IsTopMatchActive()
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--local data = ArenaTopMatchManager.GetBaseData()
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--if not isActive and data.progress == -2 then
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-- PopupTipPanel.ShowTip("本赛季巅峰赛已结束")
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-- return
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--end
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--JumpManager.GoJump(57001)
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local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
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-- local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
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if not isOpen then
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-- if not isOpen then
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PopupTipPanel.ShowTip("巅峰赛暂未开放")
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-- PopupTipPanel.ShowTip("巅峰赛暂未开放")
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return
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-- return
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-- end
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--UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
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if state<1 then
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PopupTipPanel.ShowTip(tipStr)
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return
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end
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end
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UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
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UIManager.OpenPanel(UIName.JumpServerHightLadderPanel)
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end)
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end)
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Util.AddClick(this.btnBack, function()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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@ -68,6 +69,8 @@ function ArenaTypePanel:BindEvent()
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end)
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end)
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BindRedPointObject(RedPointType.Arena_Type_Normal, this.btnArenaRedpot)
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BindRedPointObject(RedPointType.Arena_Type_Normal, this.btnArenaRedpot)
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BindRedPointObject(RedPointType.JumpServer_HightLadder, this.TopMatch_Red)
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end
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end
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--添加事件监听(用于子类重写)
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--添加事件监听(用于子类重写)
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@ -101,15 +104,24 @@ function ArenaTypePanel:OnShow()
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this.RefreshArenaShow()
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this.RefreshArenaShow()
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end)
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end)
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end)
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end)
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-- 巅峰战
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--罗浮争锋
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ArenaTopMatchManager.RequestTopMatchBaseInfo(function()
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JumpServerManager.GetWorldArenaInfoRequest(function()
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this.RefreshTopMatchShow()
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this.RefreshTopMatchShow()
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-- 计时器
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-- 计时器
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if this.TimeCounter then return end
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if this.TimeCounter then return end
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this.TimeCounter = Timer.New(this.TimeUpdate, 1, -1, true)
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this.TimeCounter = Timer.New(this.TimeUpdate, 1, -1, true)
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this.TimeCounter:Start()
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this.TimeCounter:Start()
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this.TimeUpdate()
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this.TimeUpdate()
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end)
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end)
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-- 巅峰战
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-- ArenaTopMatchManager.RequestTopMatchBaseInfo(function()
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-- this.RefreshTopMatchShow()
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-- -- 计时器
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-- if this.TimeCounter then return end
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-- this.TimeCounter = Timer.New(this.TimeUpdate, 1, -1, true)
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-- this.TimeCounter:Start()
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-- this.TimeUpdate()
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-- end)
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end
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end
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-- 刷新竞技场显示
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-- 刷新竞技场显示
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@ -132,33 +144,83 @@ end
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-- 刷新巅峰战显示
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-- 刷新巅峰战显示
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function this.RefreshTopMatchShow()
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function this.RefreshTopMatchShow()
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local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
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-- local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
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if isOpen then
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-- if isOpen then
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this.TopMatch_Normal:SetActive(true)
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-- this.TopMatch_Normal:SetActive(true)
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this.TopMatch_Lock:SetActive(false)
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-- this.TopMatch_Lock:SetActive(false)
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local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.TOP_MATCH)
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-- local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.TOP_MATCH)
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-- if serData then
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-- local startDate = os.date("%m.%d", serData.startTime)
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-- local endDate = os.date("%m.%d", serData.endTime)
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-- this.TopMatch_Season.text = string.format("%s-%s", startDate, endDate)
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-- else
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-- this.TopMatch_Season.text = "暂未开放"
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-- end
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-- local tmData = ArenaTopMatchManager.GetBaseData()
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-- local titleName, stageName = ArenaTopMatchManager.GetCurTopMatchName()
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-- this.TopMatch_Name.text = titleName
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-- this.TopMatch_Stage.text = stageName
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-- this.TopMatch_Rank.text = tmData.myrank <= 0 and Language[10036] or ArenaTopMatchManager.GetRankNameByRank(tmData.myrank)
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-- this.TopMatch_BestRank.text = tmData.maxRank <= 0 and Language[10086] or this.GetRankName(tmData.maxRank)
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-- else
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-- this.TopMatch_Normal:SetActive(false)
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-- this.TopMatch_Lock:SetActive(true)
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-- local titleName, stageName = ArenaTopMatchManager.GetCurTopMatchName()
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-- this.TopMatch_Name.text = titleName
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-- this.TopMatch_Lock_Title.text = string.format("%s解锁", ActTimeCtrlManager.GetSwitchOpenTip(FUNCTION_OPEN_TYPE.TOP_MATCH))
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-- end
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this.TopMatch_Name.text = "罗浮争锋"
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--判断功能是否开启
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if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) then
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state = -1
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tipStr = ActTimeCtrlManager.GetFuncTip( FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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end
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--判断世界等级是否够
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local conFigWorldLevel = ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).WorldLevel
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if PlayerManager.worldLeve < conFigWorldLevel then --如果世界等级不足
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state = -2
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tipStr = string.format("世界等级到达%s后开启!",conFigWorldLevel)
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end
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--判断是否在赛季中
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) == false then --如果未解锁
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state = -3
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tipStr = "赛季过渡中!"
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end
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if not JumpServerManager.GetHightLadderDataIsStart() then
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state = -4
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tipStr = string.format("开服第%s周开放!",ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).OpenWeek)
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elseif not JumpServerManager.GetHightLadderDataIsGroup() then
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state = -5
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tipStr = "未划分跨服分组,无法参与!"
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else
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state = 1
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tipStr = ""
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end
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if state<1 then
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this.TopMatch_Normal:SetActive(false)
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this.TopMatch_Lock:SetActive(true)
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this.TopMatch_Name.text = "未达到开启条件"
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this.TopMatch_Lock_Title.text = tipStr
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else
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local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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if serData then
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if serData then
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local startDate = os.date("%m.%d", serData.startTime)
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local startDate = os.date("%m.%d", serData.startTime)
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local endDate = os.date("%m.%d", serData.endTime)
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local endDate = os.date("%m.%d", serData.endTime)
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this.TopMatch_Season.text = string.format("%s-%s", startDate, endDate)
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this.TopMatch_Season.text = string.format("%s-%s", startDate, endDate)
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this.TopMatch_StageObj:SetActive(false)
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this.TopMatch_BestRankObj:SetActive(false)
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local rank=JumpServerManager.GetHightLadderDataMyRank() <= 1000 and JumpServerManager.GetHightLadderDataMyRank() or "1000+"
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this.TopMatch_Rank.text=rank
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else
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else
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this.TopMatch_Season.text = "暂未开放"
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this.TopMatch_Season.text = "暂未开放"
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end
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end
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this.TopMatch_Normal:SetActive(true)
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local tmData = ArenaTopMatchManager.GetBaseData()
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this.TopMatch_Lock:SetActive(false)
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local titleName, stageName = ArenaTopMatchManager.GetCurTopMatchName()
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this.TopMatch_Name.text = titleName
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this.TopMatch_Stage.text = stageName
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this.TopMatch_Rank.text = tmData.myrank <= 0 and Language[10036] or ArenaTopMatchManager.GetRankNameByRank(tmData.myrank)
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this.TopMatch_BestRank.text = tmData.maxRank <= 0 and Language[10086] or this.GetRankName(tmData.maxRank)
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else
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this.TopMatch_Normal:SetActive(false)
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this.TopMatch_Lock:SetActive(true)
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local titleName, stageName = ArenaTopMatchManager.GetCurTopMatchName()
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this.TopMatch_Name.text = titleName
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this.TopMatch_Lock_Title.text = string.format("%s解锁", ActTimeCtrlManager.GetSwitchOpenTip(FUNCTION_OPEN_TYPE.TOP_MATCH))
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end
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end
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end
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end
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@ -190,7 +252,7 @@ function this.TimeUpdate()
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end
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end
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this.Arena_SeasonTime.text = string.format(Language[10090], TimeToHMS(leftTime))
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this.Arena_SeasonTime.text = string.format(Language[10090], TimeToHMS(leftTime))
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local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
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local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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if isOpen then
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if isOpen then
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||||||
local isActive = ArenaTopMatchManager.IsTopMatchActive()
|
local isActive = ArenaTopMatchManager.IsTopMatchActive()
|
||||||
local startTime, endTime = ArenaTopMatchManager.GetTopMatchTime()
|
local startTime, endTime = ArenaTopMatchManager.GetTopMatchTime()
|
||||||
|
@ -233,6 +295,7 @@ end
|
||||||
function ArenaTypePanel:OnDestroy()
|
function ArenaTypePanel:OnDestroy()
|
||||||
this.spLoader:Destroy()
|
this.spLoader:Destroy()
|
||||||
ClearRedPointObject(RedPointType.Arena_Type_Normal, this.btnArenaRedpot)
|
ClearRedPointObject(RedPointType.Arena_Type_Normal, this.btnArenaRedpot)
|
||||||
|
ClearRedPointObject(RedPointType.JumpServer_HightLadder, this.TopMatch_Red)
|
||||||
-- SubUIManager.Close(this.UpView)
|
-- SubUIManager.Close(this.UpView)
|
||||||
if this.TimeCounter then
|
if this.TimeCounter then
|
||||||
this.TimeCounter:Stop()
|
this.TimeCounter:Stop()
|
||||||
|
|
|
@ -3,26 +3,26 @@ JumpServerPanel = Inherit(BasePanel)
|
||||||
local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
|
local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
|
||||||
local globalSys = ConfigManager.GetConfig(ConfigName.GlobalSystemConfig)
|
local globalSys = ConfigManager.GetConfig(ConfigName.GlobalSystemConfig)
|
||||||
local type = {
|
local type = {
|
||||||
[JumpServer_Type.HightLadder] = {
|
-- [JumpServer_Type.HightLadder] = {
|
||||||
id = JumpServer_Type.HightLadder, --跨服天梯
|
-- id = JumpServer_Type.HightLadder, --跨服天梯
|
||||||
funcId = FUNCTION_OPEN_TYPE.JumpServer_HightLadder,
|
-- funcId = FUNCTION_OPEN_TYPE.JumpServer_HightLadder,
|
||||||
sort = 1,
|
-- sort = 2,
|
||||||
bg = "r_Dungeon_rendi_03",
|
-- bg = "r_Dungeon_rendi_03",
|
||||||
name = "k_kuafuwanfa_luofuzhengfeng",
|
-- name = "k_kuafuwanfa_luofuzhengfeng",
|
||||||
live = "m_chsm_0035_png",
|
-- live = "m_chsm_0035_png",
|
||||||
livePos = Vector2(274.5, -408.1),
|
-- livePos = Vector2(274.5, -408.1),
|
||||||
liveSize = Vector2(1612, 1802),
|
-- liveSize = Vector2(1612, 1802),
|
||||||
tipBg = "r_Dungeon_juqingdian",
|
-- tipBg = "r_Dungeon_juqingdian",
|
||||||
resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[97].Value),
|
-- resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[97].Value),
|
||||||
tip = string.format("<color=#BA9AC2>%s</color>",specialConfig[97].Value),
|
-- tip = string.format("<color=#BA9AC2>%s</color>",specialConfig[97].Value),
|
||||||
redPointType = RedPointType.JumpServer_HightLadder,
|
-- redPointType = RedPointType.JumpServer_HightLadder,
|
||||||
tipStr = "",
|
-- tipStr = "",
|
||||||
state = 0
|
-- state = 0
|
||||||
},
|
-- },
|
||||||
[JumpServer_Type.YuXuLunDao] = {
|
[JumpServer_Type.YuXuLunDao] = {
|
||||||
id = JumpServer_Type.YuXuLunDao,
|
id = JumpServer_Type.YuXuLunDao,
|
||||||
funcId = FUNCTION_OPEN_TYPE.JumpServer_YuXu,
|
funcId = FUNCTION_OPEN_TYPE.JumpServer_YuXu,
|
||||||
sort = 2,
|
sort = 1,
|
||||||
bg = "r_Dungeon_rendi_01",
|
bg = "r_Dungeon_rendi_01",
|
||||||
name = "y_yuxulundao_yuxurukou_zh",
|
name = "y_yuxulundao_yuxurukou_zh",
|
||||||
live = "lingjijuyuan",
|
live = "lingjijuyuan",
|
||||||
|
|
|
@ -280,7 +280,8 @@ function this.InitRedPointAllRelate()
|
||||||
--跨服天梯
|
--跨服天梯
|
||||||
RPData:SetParent(RedPointType.JumpServer_HightLadder_HaveMianFeiPanel, RedPointType.JumpServer_HightLadder)
|
RPData:SetParent(RedPointType.JumpServer_HightLadder_HaveMianFeiPanel, RedPointType.JumpServer_HightLadder)
|
||||||
RPData:SetParent(RedPointType. JumpServer_HightLadder_Worship, RedPointType.JumpServer_HightLadder)
|
RPData:SetParent(RedPointType. JumpServer_HightLadder_Worship, RedPointType.JumpServer_HightLadder)
|
||||||
RPData:SetParent(RedPointType. JumpServer_HightLadder, RedPointType.JumpServer_MainCity)
|
--RPData:SetParent(RedPointType. JumpServer_HightLadder, RedPointType.JumpServer_MainCity)
|
||||||
|
RPData:SetParent(RedPointType. JumpServer_HightLadder, RedPointType.Arena)
|
||||||
--鸿蒙阵
|
--鸿蒙阵
|
||||||
RPData:SetParent(RedPointType.HongMeng_Evory,RedPointType.HongMeng)
|
RPData:SetParent(RedPointType.HongMeng_Evory,RedPointType.HongMeng)
|
||||||
RPData:SetParent(RedPointType.HongMeng_OpenBox,RedPointType.HongMeng)
|
RPData:SetParent(RedPointType.HongMeng_OpenBox,RedPointType.HongMeng)
|
||||||
|
|
Loading…
Reference in New Issue