青龙秘宝修改
parent
290b0858da
commit
33209fa0c9
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@ -44,11 +44,11 @@ end
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function this:BindEvent()
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Util.AddClick(this.weekTrailBtn,function()
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curType = 1
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this.refresh(curType)
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this.refresh()
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end)
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Util.AddClick(this.finalTrailBtn,function()
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curType = 2
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this.refresh(curType)
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this.refresh()
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end)
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end
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@ -66,22 +66,22 @@ function this:SetSelect()
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end
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function this:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess, this.refresh,curType)
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Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess, this.refresh)
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Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.TaskRefresh, this.RefreshTime)
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose,this.CloseFunction)
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Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.refresh,curType)
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Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.refresh)
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end
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess, this.refresh,curType)
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Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess, this.refresh)
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Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.TaskRefresh, this.RefreshTime)
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClosen,this.CloseFunction)
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Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.refresh,curType)
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Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.refresh)
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end
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function this.RefreshTime()
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NetManager.RefreshTimeSLRequest(function (msg)
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this.refresh(curType)
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this.refresh()
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end)
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end
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@ -108,7 +108,7 @@ function this:OnShow(_parent,...)
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parent:ClosePanel()
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return
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end
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this.refresh(curType)
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this.refresh()
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end
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--topBar按钮状态
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@ -139,7 +139,7 @@ function this:SetTopBar()
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NetManager.GetActivityRewardRequest(-2,id,function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(1007, 1)
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PopupTipPanel.ShowTip(Language[12355])
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this.refresh(curType)
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this.refresh()
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end)
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end,1.5):Start()
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end)
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@ -163,12 +163,12 @@ function this:OnDestroy()
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end
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end
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function this.refresh(type)
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function this.refresh()
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QinglongSerectTreasureManager.UpdateTreasureState2()
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this:SetTopBar()
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this:SetSelect()
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this:ShowTime(type)
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this:showTaskList(type)
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this:ShowTime(curType)
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this:showTaskList(curType)
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this:SetRedPoint()
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CheckRedPointStatus(RedPointType.QinglongSerectTreasureTrail)
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@ -235,7 +235,7 @@ function this:SingleTask(go, rewardSingleData)
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NetManager.TakeMissionRewardRequest(TaskTypeDef.TreasureOfSomeBody,sConFigData.id, function(msg)
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PopupTipPanel.ShowTip(Language[12358]..sConFigData.integral[1][2]..itemConfig[tonumber(sConFigData.integral[1][1])].Name)
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Timer.New(function()
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this.refresh(curType)
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this.refresh()
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end,1):Start()
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end)
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elseif state == 0 then
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@ -224,7 +224,6 @@ function this.RefreshMissionList(buffer)
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msg:ParseFromString(data)
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LogBlue("收到了服务器的刷新数据")
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TaskManager.RefreshTypeTaskInfo(msg.userMissionInfo)
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.TaskRefresh)
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end
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-- 接收服务器数据
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@ -203,7 +203,7 @@ function this.RefreshTypeTaskInfo(taskInfoList)
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.MissionDaily.OnMissionDailyChanged)
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Game.GlobalEvent:DispatchEvent(GameEvent.DynamicTask.OnMissionChange)
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.TaskRefresh)
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this.SetDirty()
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end
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@ -314,7 +314,7 @@ function this.ResetTreasureTaskInfo(taskList)
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table.insert(TypeTaskData[TaskTypeDef.TreasureOfSomeBody], taskList[i].tasks[i])
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.DynamicTask.OnMissionChange)
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.TaskRefresh)
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CheckRedPointStatus(RedPointType.QinglongSerectTreasureTrail)
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end
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