心愿修改提交

dev_chengFeng
jiaoyangna 2022-01-14 18:40:00 +08:00
parent ea69ec6643
commit 3369bcc73c
3 changed files with 21 additions and 4 deletions

View File

@ -863,6 +863,23 @@ function GetStr(data)
return str return str
end end
function GetBgByHeroNatural(id)
if id == 1 then
return "r_characterbg_goden"
elseif id == 2 then
return "r_characterbg_goden"
elseif id == 3 then
return "r_characterbg_goden"
elseif id == 4 then
return "r_characterbg_goden"
elseif id == 5 then
return "r_characterbg_gules"
elseif id == 6 then
return "t_tongyong_topkaung"
elseif id == 7 then
return "t_tongyong_topkaung"
end
end
--通过item稀有度读取背景框 --通过item稀有度读取背景框
function GetQuantityImageByquality(quality,star) function GetQuantityImageByquality(quality,star)

View File

@ -25,7 +25,7 @@ function this:InitComponent(gameObject)
for i = 1, 3 do for i = 1, 3 do
self.wishListObj[i] = Util.GetGameObject(gameObject,"wishList/hero ("..i..")") self.wishListObj[i] = Util.GetGameObject(gameObject,"wishList/hero ("..i..")")
self.bgObjlist[i] = Util.GetGameObject(gameObject,"Bg/bglist/obj"..i) self.bgObjlist[i] = Util.GetGameObject(gameObject,"Bg/bglist/obj"..i)
Util.GetGameObject(self.bgObjlist[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_topkaung") Util.GetGameObject(self.bgObjlist[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("r_characterbg_goden")
end end
--tabList --tabList
self.tabListObj = {} self.tabListObj = {}
@ -99,7 +99,6 @@ function this:SetUpHero()
for i = 1, 3 do for i = 1, 3 do
local go = self.wishListObj[i] local go = self.wishListObj[i]
local frame = Util.GetGameObject(go, "frame"):GetComponent("Image") local frame = Util.GetGameObject(go, "frame"):GetComponent("Image")
frame.sprite = self.spLoader:LoadSprite("t_tongyong_topkaung")
local icon = Util.GetGameObject(go, "icon"):GetComponent("Image") local icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
local proIcon = Util.GetGameObject(go, "proIcon"):GetComponent("Image") local proIcon = Util.GetGameObject(go, "proIcon"):GetComponent("Image")
local starGrid = Util.GetGameObject(go, "star") local starGrid = Util.GetGameObject(go, "star")
@ -109,7 +108,7 @@ function this:SetUpHero()
if heroId > 0 then if heroId > 0 then
go:SetActive(true) go:SetActive(true)
local heroData = heroConfig[heroId] local heroData = heroConfig[heroId]
frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(heroData.Natural))
icon.sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon)) icon.sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName)) proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
SetHeroStars(self.spLoader,starGrid, heroData.Star) SetHeroStars(self.spLoader,starGrid, heroData.Star)
@ -142,7 +141,7 @@ end
function this:ShowSingleHero(go,data,index) function this:ShowSingleHero(go,data,index)
local heroData = heroConfig[data.Reward[1]] local heroData = heroConfig[data.Reward[1]]
self.itemList[self.curSelect][index] = go self.itemList[self.curSelect][index] = go
Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_topkaung") Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(heroData.Natural))
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon)) Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName)) Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName

View File

@ -201,6 +201,7 @@ function RecruitPanelNew:UpdataWishPanel()
if id > 0 then if id > 0 then
self.upHeroPreList[i].item.gameObject:SetActive(true) self.upHeroPreList[i].item.gameObject:SetActive(true)
self.upHeroPreList[i].item:OnOpen(false, {id,0},1, false, false, false, self.sortingOrder) self.upHeroPreList[i].item:OnOpen(false, {id,0},1, false, false, false, self.sortingOrder)
self.upHeroPreList[i].item.frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(ConfigManager.GetConfigData(ConfigName.HeroConfig,id).Natural))
self.upHeroPreList[i].choosed:SetActive(data.status == 1) self.upHeroPreList[i].choosed:SetActive(data.status == 1)
else else
self.upHeroPreList[i].item.gameObject:SetActive(false) self.upHeroPreList[i].item.gameObject:SetActive(false)