心愿修改提交
parent
ea69ec6643
commit
3369bcc73c
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@ -863,6 +863,23 @@ function GetStr(data)
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return str
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return str
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end
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end
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function GetBgByHeroNatural(id)
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if id == 1 then
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return "r_characterbg_goden"
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elseif id == 2 then
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return "r_characterbg_goden"
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elseif id == 3 then
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return "r_characterbg_goden"
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elseif id == 4 then
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return "r_characterbg_goden"
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elseif id == 5 then
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return "r_characterbg_gules"
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elseif id == 6 then
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return "t_tongyong_topkaung"
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elseif id == 7 then
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return "t_tongyong_topkaung"
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end
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end
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--通过item稀有度读取背景框
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--通过item稀有度读取背景框
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function GetQuantityImageByquality(quality,star)
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function GetQuantityImageByquality(quality,star)
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@ -25,7 +25,7 @@ function this:InitComponent(gameObject)
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for i = 1, 3 do
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for i = 1, 3 do
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self.wishListObj[i] = Util.GetGameObject(gameObject,"wishList/hero ("..i..")")
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self.wishListObj[i] = Util.GetGameObject(gameObject,"wishList/hero ("..i..")")
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self.bgObjlist[i] = Util.GetGameObject(gameObject,"Bg/bglist/obj"..i)
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self.bgObjlist[i] = Util.GetGameObject(gameObject,"Bg/bglist/obj"..i)
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Util.GetGameObject(self.bgObjlist[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_topkaung")
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Util.GetGameObject(self.bgObjlist[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("r_characterbg_goden")
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end
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end
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--tabList
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--tabList
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self.tabListObj = {}
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self.tabListObj = {}
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@ -99,7 +99,6 @@ function this:SetUpHero()
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for i = 1, 3 do
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for i = 1, 3 do
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local go = self.wishListObj[i]
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local go = self.wishListObj[i]
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local frame = Util.GetGameObject(go, "frame"):GetComponent("Image")
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local frame = Util.GetGameObject(go, "frame"):GetComponent("Image")
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frame.sprite = self.spLoader:LoadSprite("t_tongyong_topkaung")
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local icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
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local icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
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local proIcon = Util.GetGameObject(go, "proIcon"):GetComponent("Image")
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local proIcon = Util.GetGameObject(go, "proIcon"):GetComponent("Image")
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local starGrid = Util.GetGameObject(go, "star")
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local starGrid = Util.GetGameObject(go, "star")
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@ -109,7 +108,7 @@ function this:SetUpHero()
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if heroId > 0 then
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if heroId > 0 then
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go:SetActive(true)
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go:SetActive(true)
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local heroData = heroConfig[heroId]
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local heroData = heroConfig[heroId]
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frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(heroData.Natural))
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icon.sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
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icon.sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
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proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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SetHeroStars(self.spLoader,starGrid, heroData.Star)
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SetHeroStars(self.spLoader,starGrid, heroData.Star)
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@ -142,7 +141,7 @@ end
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function this:ShowSingleHero(go,data,index)
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function this:ShowSingleHero(go,data,index)
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local heroData = heroConfig[data.Reward[1]]
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local heroData = heroConfig[data.Reward[1]]
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self.itemList[self.curSelect][index] = go
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self.itemList[self.curSelect][index] = go
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_topkaung")
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(heroData.Natural))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
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Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName
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Util.GetGameObject(go, "name"):GetComponent("Text").text = heroData.ReadingName
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@ -201,6 +201,7 @@ function RecruitPanelNew:UpdataWishPanel()
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if id > 0 then
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if id > 0 then
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self.upHeroPreList[i].item.gameObject:SetActive(true)
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self.upHeroPreList[i].item.gameObject:SetActive(true)
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self.upHeroPreList[i].item:OnOpen(false, {id,0},1, false, false, false, self.sortingOrder)
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self.upHeroPreList[i].item:OnOpen(false, {id,0},1, false, false, false, self.sortingOrder)
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self.upHeroPreList[i].item.frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(ConfigManager.GetConfigData(ConfigName.HeroConfig,id).Natural))
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self.upHeroPreList[i].choosed:SetActive(data.status == 1)
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self.upHeroPreList[i].choosed:SetActive(data.status == 1)
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else
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else
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self.upHeroPreList[i].item.gameObject:SetActive(false)
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self.upHeroPreList[i].item.gameObject:SetActive(false)
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