【修行】预览增加星数,魂灵宝

dev_chengFeng
zhangqiang 2021-08-13 13:32:59 +08:00
parent edcd105a68
commit 33bbaf3cf9
3 changed files with 173 additions and 2 deletions

View File

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View File

@ -52,6 +52,8 @@ function PracticeStatePreview:SetSingleData(index,_go,_data)
local specialText = Util.GetGameObject(_go,"SpecialText"):GetComponent("Text")
local textPre = Util.GetGameObject(_go,"Content/Text")
local content = Util.GetGameObject(_go,"Content")
local star = Util.GetGameObject(_go,"title/Star"):GetComponent("Text")
local starImg = Util.GetGameObject(_go,"title/Image")
if not self.textList[_go] then
self.textList[_go] = {}
end
@ -102,6 +104,18 @@ function PracticeStatePreview:SetSingleData(index,_go,_data)
specialText.gameObject:SetActive(false)
end
title.text = string.format("%s期",_data.RealmName)
if _data.NeedStarNum ~= 0 then
star.gameObject:SetActive(true)
starImg.gameObject:SetActive(true)
if _data.NeedStarNum > PracticeManager.StarNum then
star.text = string.format("<color=red>需要%s</color>",_data.NeedStarNum)
else
star.text = string.format("<color=#00ff00>需要%s</color>",_data.NeedStarNum)
end
else
star.gameObject:SetActive(false)
starImg.gameObject:SetActive(false)
end
ForceRebuildLayout(_go.transform)
_go:SetActive(true)
end

View File

@ -196,6 +196,7 @@ function RoleEquipTreasureChangePopup:OnOpen(_openThisPanel,_type,_curHeroData,_
position = _position--treelv
end
function RoleEquipTreasureChangePopup:OnShow()
Log("openType:"..tostring(type))
--初始化
for i = 1, 2 do
this.treasurePanel[i].bg:SetActive(false)
@ -223,8 +224,8 @@ function RoleEquipTreasureChangePopup:OnShow()
this.treasurePanel[1].EquipBtns:SetActive((type == 1) or (type == 2))
this.treasurePanel[2].EquipBtns:SetActive(type == 3)
this.treasurePanel[1].EquipBtnAdd:SetActive(type == 1)
this.treasurePanel[1].EquipBtnStrong:SetActive(type == 1 or (type == 2) or (type == 4))
this.treasurePanel[1].EquipBtnRefine:SetActive(type == 1 or (type == 2) or (type == 4))
this.treasurePanel[1].EquipBtnStrong:SetActive((type == 2) or (type == 4))
this.treasurePanel[1].EquipBtnRefine:SetActive((type == 2) or (type == 4))
this.treasurePanel[1].EquipBtnRemove:SetActive((type == 2) or (type == 4))
this.curEquipSign.gameObject:SetActive(type == 3)