【灵兽系统】 放生选择数量修改
parent
34b4b5db51
commit
342a1bd373
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@ -351,14 +351,14 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
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end
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end
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return
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return
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end
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end
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choosed:SetActive(true)
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selectHeroData[heroData.dynamicId]=heroData
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this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..maxSelectNum
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--如果选中灵兽的数量为最大
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--如果选中灵兽的数量为最大
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if LengthOfTable(selectHeroData)==maxSelectNum then
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if LengthOfTable(selectHeroData)>=maxSelectNum then
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PopupTipPanel.ShowTip(string.format(Language[12396],maxSelectNum))
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PopupTipPanel.ShowTip(string.format(Language[12396],maxSelectNum))
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return
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return
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end
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end
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choosed:SetActive(true)
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selectHeroData[heroData.dynamicId]=heroData
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this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..maxSelectNum
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if isPokemon==false then
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if isPokemon==false then
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--todo 首次点击灵兽,置灰所有碎片
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--todo 首次点击灵兽,置灰所有碎片
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this.ScrollView:SetData(heroDatas, function (index, go)
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this.ScrollView:SetData(heroDatas, function (index, go)
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