[战斗]=====被动352 描述修改
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@ -8302,9 +8302,9 @@ local passivityList = {
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end
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end
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BattleLogic.Event:AddEvent(BattleEventName.BattleRoundStart, onRoundChange,nil,nil,role)
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end
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end,
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-- 行动击杀目标,追加[a]次普攻
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-- a[int 目标选择系数] b[flaot] c[int 伤害类型]
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-- a[int]
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[352] = function(role, args,id,judge)
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local i1 = args[1]
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local isTurn=false
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