[战斗]=========被动431修改

dev_chengFeng
wangzhenxing 2022-03-21 10:22:12 +08:00
parent 3e5b67ddf6
commit 3529402f5e
2 changed files with 4 additions and 1 deletions

View File

@ -11121,7 +11121,7 @@ local passivityList = {
return
end
if targets then
local arr = BattleUtil.ChooseTarget(role,targets)
local arr = BattleUtil.ChooseTarget(role,targets,1)
for i=1, #arr do
local val = floor(BattleUtil.FP_Mul(v2,arr[i]:GetRoleData(BattlePropList[pro])))
--如果身上有御甲就添加御甲的值

View File

@ -384,7 +384,10 @@ BattleArtFontType = {
clear = 3, --清除文字
Blood = 4, --禁甲文字
}
RoleQueryType = {
NoNodead = 1,--没有不灭
}
BattleMieProp = {
[BattleRoleElementType.REN] = RoleDataName.RenBonus,