[战斗]=========被动431修改
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3e5b67ddf6
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3529402f5e
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@ -11121,7 +11121,7 @@ local passivityList = {
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return
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end
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if targets then
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local arr = BattleUtil.ChooseTarget(role,targets)
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local arr = BattleUtil.ChooseTarget(role,targets,1)
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for i=1, #arr do
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local val = floor(BattleUtil.FP_Mul(v2,arr[i]:GetRoleData(BattlePropList[pro])))
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--如果身上有御甲就添加御甲的值
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@ -384,7 +384,10 @@ BattleArtFontType = {
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clear = 3, --清除文字
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Blood = 4, --禁甲文字
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}
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RoleQueryType = {
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NoNodead = 1,--没有不灭
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}
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BattleMieProp = {
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[BattleRoleElementType.REN] = RoleDataName.RenBonus,
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