【混淆】游戏内无用链接地址混淆

gaoxin 2022-02-24 21:26:09 +08:00
parent 265c07a12d
commit 364afbe7b5
6 changed files with 6 additions and 6 deletions

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@ -34,7 +34,7 @@ namespace Spine {
/// <summary>
/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
/// See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
/// See <a href='http://esoteric_hx_soft_hx_ware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
/// </summary>
public class AtlasAttachmentLoader : AttachmentLoader {
private Atlas[] atlasArray;

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@ -34,7 +34,7 @@ namespace Spine {
/// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
/// skin.
/// <p>
/// See <a href="http://esotericsoftware.com/spine-point-attachments">Point Attachments</a> in the Spine User Guide.
/// See <a href="http://esoteric_hx_soft_hx_ware.com/spine-point-attachments">Point Attachments</a> in the Spine User Guide.
/// </summary>
public class PointAttachment : Attachment {
internal float x, y, rotation;

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@ -34,7 +34,7 @@ using System.Collections.Generic;
namespace Spine {
/// <summary>Stores attachments by slot index and attachment name.
/// <para>See SkeletonData <see cref="Spine.SkeletonData.DefaultSkin"/>, Skeleton <see cref="Spine.Skeleton.Skin"/>, and
/// <a href="http://esotericsoftware.com/spine-runtime-skins">Runtime skins</a> in the Spine Runtimes Guide.</para>
/// <a href="http://esoteric_hx_soft_hx_ware.com/spine-runtime-skins">Runtime skins</a> in the Spine Runtimes Guide.</para>
/// </summary>
public class Skin {
internal string name;

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@ -34,7 +34,7 @@ namespace Spine.Unity {
[ExecuteInEditMode]
[AddComponentMenu("Spine/SkeletonAnimation")]
[HelpURL("http://esotericsoftware.com/spine-unity-documentation#Controlling-Animation")]
[HelpURL("http://esoteric_hx_soft_hx_ware.com/spine-unity-documentation#Controlling-Animation")]
public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation, IAnimationStateComponent {
#region IAnimationStateComponent

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@ -37,7 +37,7 @@ using UnityEngine;
namespace Spine.Unity {
/// <summary>Renders a skeleton.</summary>
[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent]
[HelpURL("http://esotericsoftware.com/spine-unity-documentation#Rendering")]
[HelpURL("http://esoteric_hx_soft_hx_ware.com/spine-unity-documentation#Rendering")]
public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, IHasSkeletonDataAsset {
public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);

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@ -923,7 +923,7 @@ namespace Spine.Unity.Editor {
try {
attachmentType = (AttachmentType)System.Enum.Parse(typeof(AttachmentType), typeString, true);
} catch (System.ArgumentException e) {
// For more info, visit: http://esotericsoftware.com/forum/Spine-editor-and-runtime-version-management-6534
// For more info, visit: http://esoteric_hx_soft_hx_ware.com/forum/Spine-editor-and-runtime-version-management-6534
Debug.LogWarning(string.Format("Unidentified Attachment type: \"{0}\". Skeleton may have been exported from an incompatible Spine version.", typeString));
throw e;
}