【混淆】游戏内无用链接地址混淆
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@ -34,7 +34,7 @@ namespace Spine {
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/// <summary>
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/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
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/// See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
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/// See <a href='http://esoteric_hx_soft_hx_ware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
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/// </summary>
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public class AtlasAttachmentLoader : AttachmentLoader {
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private Atlas[] atlasArray;
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@ -34,7 +34,7 @@ namespace Spine {
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/// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
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/// skin.
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/// <p>
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/// See <a href="http://esotericsoftware.com/spine-point-attachments">Point Attachments</a> in the Spine User Guide.
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/// See <a href="http://esoteric_hx_soft_hx_ware.com/spine-point-attachments">Point Attachments</a> in the Spine User Guide.
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/// </summary>
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public class PointAttachment : Attachment {
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internal float x, y, rotation;
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@ -34,7 +34,7 @@ using System.Collections.Generic;
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namespace Spine {
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/// <summary>Stores attachments by slot index and attachment name.
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/// <para>See SkeletonData <see cref="Spine.SkeletonData.DefaultSkin"/>, Skeleton <see cref="Spine.Skeleton.Skin"/>, and
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/// <a href="http://esotericsoftware.com/spine-runtime-skins">Runtime skins</a> in the Spine Runtimes Guide.</para>
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/// <a href="http://esoteric_hx_soft_hx_ware.com/spine-runtime-skins">Runtime skins</a> in the Spine Runtimes Guide.</para>
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/// </summary>
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public class Skin {
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internal string name;
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@ -34,7 +34,7 @@ namespace Spine.Unity {
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[ExecuteInEditMode]
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[AddComponentMenu("Spine/SkeletonAnimation")]
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[HelpURL("http://esotericsoftware.com/spine-unity-documentation#Controlling-Animation")]
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[HelpURL("http://esoteric_hx_soft_hx_ware.com/spine-unity-documentation#Controlling-Animation")]
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public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation, IAnimationStateComponent {
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#region IAnimationStateComponent
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@ -37,7 +37,7 @@ using UnityEngine;
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namespace Spine.Unity {
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/// <summary>Renders a skeleton.</summary>
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[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent]
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[HelpURL("http://esotericsoftware.com/spine-unity-documentation#Rendering")]
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[HelpURL("http://esoteric_hx_soft_hx_ware.com/spine-unity-documentation#Rendering")]
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public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, IHasSkeletonDataAsset {
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public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);
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@ -923,7 +923,7 @@ namespace Spine.Unity.Editor {
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try {
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attachmentType = (AttachmentType)System.Enum.Parse(typeof(AttachmentType), typeString, true);
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} catch (System.ArgumentException e) {
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// For more info, visit: http://esotericsoftware.com/forum/Spine-editor-and-runtime-version-management-6534
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// For more info, visit: http://esoteric_hx_soft_hx_ware.com/forum/Spine-editor-and-runtime-version-management-6534
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Debug.LogWarning(string.Format("Unidentified Attachment type: \"{0}\". Skeleton may have been exported from an incompatible Spine version.", typeString));
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throw e;
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}
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