屏蔽挂机界面寻宝入口显示及红点检测
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3d5ed9271e
commit
374e6d80cd
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@ -218,6 +218,7 @@ function FightPointPassMainPanel:InitComponent()
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this.btnFindTreasureImage = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/Button/RadarBG"):GetComponent("Image")
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this.btnFindTreasureText = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/Image/num"):GetComponent("Text")
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this.btnFindTreasureredPoint = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/redPoint")
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Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure"):SetActive(false)
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--逍遥游入口
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this.btnXiaoYao=Util.GetGameObject(self.gameObject,"Bg/RightUpVertical/xiaoyaoBtn")
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this.btnXiaoYao:GetComponent("Image").sprite=this.spLoader:LoadSprite("x_xiaoyaoyou_daanniu_zh")
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@ -30,23 +30,24 @@ function this.RefreshUsedTimes()
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Game.GlobalEvent:DispatchEvent(GameEvent.FindTreasure.RefreshFindTreasure,true)
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end
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function this.RefreshFindTreasureRedPoint()
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if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FINDTREASURE) then
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return false
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end
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TaskManager.SetFindTreasureDataState()
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local missionInfo = TaskManager.GetTypeTaskList(TaskTypeDef.FindTreasure)
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for i = 1, #missionInfo do
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if missionInfo[i].state == 1 then
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return true
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end
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end
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local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax
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if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax then
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return true
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end
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if this.GetShowFindTreasureVipRedPoint() then
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return true
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end
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--屏蔽疯体寻宝红点
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-- if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FINDTREASURE) then
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-- return false
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-- end
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-- TaskManager.SetFindTreasureDataState()
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-- local missionInfo = TaskManager.GetTypeTaskList(TaskTypeDef.FindTreasure)
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-- for i = 1, #missionInfo do
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-- if missionInfo[i].state == 1 then
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-- return true
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-- end
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-- end
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-- local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax
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-- if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax then
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-- return true
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-- end
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-- if this.GetShowFindTreasureVipRedPoint() then
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-- return true
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-- end
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return false
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end
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function this.SetShowFindTreasureVipRedPoint(isShow)
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