屏蔽挂机界面寻宝入口显示及红点检测

develop_bt_ob2
PC-202302260912\Administrator 2023-06-28 14:51:14 +08:00
parent 3d5ed9271e
commit 374e6d80cd
2 changed files with 19 additions and 17 deletions

View File

@ -218,6 +218,7 @@ function FightPointPassMainPanel:InitComponent()
this.btnFindTreasureImage = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/Button/RadarBG"):GetComponent("Image") this.btnFindTreasureImage = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/Button/RadarBG"):GetComponent("Image")
this.btnFindTreasureText = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/Image/num"):GetComponent("Text") this.btnFindTreasureText = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/Image/num"):GetComponent("Text")
this.btnFindTreasureredPoint = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/redPoint") this.btnFindTreasureredPoint = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure/redPoint")
Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/btnFindTreasure"):SetActive(false)
--逍遥游入口 --逍遥游入口
this.btnXiaoYao=Util.GetGameObject(self.gameObject,"Bg/RightUpVertical/xiaoyaoBtn") this.btnXiaoYao=Util.GetGameObject(self.gameObject,"Bg/RightUpVertical/xiaoyaoBtn")
this.btnXiaoYao:GetComponent("Image").sprite=this.spLoader:LoadSprite("x_xiaoyaoyou_daanniu_zh") this.btnXiaoYao:GetComponent("Image").sprite=this.spLoader:LoadSprite("x_xiaoyaoyou_daanniu_zh")

View File

@ -30,23 +30,24 @@ function this.RefreshUsedTimes()
Game.GlobalEvent:DispatchEvent(GameEvent.FindTreasure.RefreshFindTreasure,true) Game.GlobalEvent:DispatchEvent(GameEvent.FindTreasure.RefreshFindTreasure,true)
end end
function this.RefreshFindTreasureRedPoint() function this.RefreshFindTreasureRedPoint()
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FINDTREASURE) then --屏蔽疯体寻宝红点
return false -- if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FINDTREASURE) then
end -- return false
TaskManager.SetFindTreasureDataState() -- end
local missionInfo = TaskManager.GetTypeTaskList(TaskTypeDef.FindTreasure) -- TaskManager.SetFindTreasureDataState()
for i = 1, #missionInfo do -- local missionInfo = TaskManager.GetTypeTaskList(TaskTypeDef.FindTreasure)
if missionInfo[i].state == 1 then -- for i = 1, #missionInfo do
return true -- if missionInfo[i].state == 1 then
end -- return true
end -- end
local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax -- end
if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax then -- local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax
return true -- if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax then
end -- return true
if this.GetShowFindTreasureVipRedPoint() then -- end
return true -- if this.GetShowFindTreasureVipRedPoint() then
end -- return true
-- end
return false return false
end end
function this.SetShowFindTreasureVipRedPoint(isShow) function this.SetShowFindTreasureVipRedPoint(isShow)