Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
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@ -1,4 +1,4 @@
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local floor = math.floor
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local floor = math.floor
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local min = math.min
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local max = math.max
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--local RoleDataName = RoleDataName
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@ -2230,7 +2230,7 @@ local effectList = {
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BattleUtil.ApplyTreat(caster, target, v)
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end)
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end,
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--组合技能:加一次有动作的自身普攻
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--组合技能:主动让自己释放一次有动作的自身普攻技能(配置目标选择只能配置成1个目标,否者会释放多次)by:王振兴
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[116] = function(caster, target, args, interval, skill)
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LogError("主动加一个普攻")
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local i1 = args[1]
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@ -443,7 +443,7 @@ function this.RequestSendGuildTranscript(func)
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-- 构建字符串
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local channel = CHAT_CHANNEL.FAMILY
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local guildData = MyGuildManager.GetMyGuildInfo()
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local content = string.format("【%s】发起了集结号角,请全体公会成员前往挑战副本首领!",PlayerManager.nickName)
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local content = string.format("%s发起了集结号角,请全体公会成员前往挑战副本首领!",PlayerManager.nickName)
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this.RequestSendChatMsg(channel, content, function()
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||||
end)
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end
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@ -103,7 +103,8 @@ function GuildTranscriptMainPopup:BindEvent()
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PopupTipPanel.ShowTip(string.format("%s数量不足!",itemName) )
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return
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end
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||||
MsgPanel.ShowTwo(string.format( "是否花费%s%s购买1次挑战次数并发起扫荡?",finalNum,itemName), nil, function()
|
||||
--是否花费XX妖晶购买1次扫荡次数,本次扫荡伤害为XXXXXX
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||||
MsgPanel.ShowTwo(string.format( "是否花费%s%s购买1次扫荡次数,本次扫荡伤害为%s?",finalNum,itemName,GuildTranscriptManager.damage), nil, function()
|
||||
--买东西
|
||||
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,GuildTranscriptManager.shopGoodId,1,function()
|
||||
PopupTipPanel.ShowTip("成功购买1次扫荡次数!")
|
||||
|
|
@ -114,7 +115,7 @@ function GuildTranscriptMainPopup:BindEvent()
|
|||
end)
|
||||
end
|
||||
else
|
||||
MsgPanel.ShowTwo(string.format( "确定以上次挑战的%s伤害进行挑战吗?",GuildTranscriptManager.damage), nil, function()
|
||||
MsgPanel.ShowTwo(string.format( "确定以上次挑战的%s伤害进行扫荡吗?",GuildTranscriptManager.damage), nil, function()
|
||||
this.QuickWar()
|
||||
end)
|
||||
end
|
||||
|
|
@ -126,10 +127,14 @@ function GuildTranscriptMainPopup:BindEvent()
|
|||
PopupTipPanel.ShowTip(string.format("%s数量不足!",itemName) )
|
||||
return
|
||||
end
|
||||
if GuildTranscriptManager.GetCanBuyBattleCount() <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[11705])
|
||||
return
|
||||
end
|
||||
MsgPanel.ShowTwo(string.format( "是否花费%s%s购买1次挑战次数?",finalNum,itemName), nil, function()
|
||||
--买东西
|
||||
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,GuildTranscriptManager.shopGoodId,1,function()
|
||||
PopupTipPanel.ShowTip("成功购买1次扫荡次数!")
|
||||
PopupTipPanel.ShowTip("成功购买1次挑战次数!")
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BUY_BATTLENUM, 1)--更新特权
|
||||
this.ShowEndNumInfo()
|
||||
end)
|
||||
|
|
@ -173,6 +178,10 @@ function GuildTranscriptMainPopup:BindEvent()
|
|||
local itemId = curguildCheckpointConfig.AttributePromotePrice[1][1]
|
||||
local buyNum = curguildCheckpointConfig.AttributePromotePrice[2][nextBuyIndex]
|
||||
local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).Name
|
||||
if not buyNum then
|
||||
PopupTipPanel.ShowTip("强攻效果已到达最高!")
|
||||
return
|
||||
end
|
||||
if buyNum > BagManager.GetItemCountById(itemId) then
|
||||
PopupTipPanel.ShowTip(string.format("%s数量不足!",itemName) )
|
||||
return
|
||||
|
|
@ -267,6 +276,7 @@ function this.SingleChapterDataShow(go,data)
|
|||
lock:SetActive(true)
|
||||
mask:SetActive(true)
|
||||
end
|
||||
this.SelectImage:SetActive(false)
|
||||
if cutOpenIndex == data.Id then
|
||||
this.SetSelectImagePos(go)
|
||||
end
|
||||
|
|
@ -347,6 +357,9 @@ function this.ShowBossInfo()
|
|||
this.bossHerobg.sprite = Util.LoadSprite(GetHeroCardStarBg[curheroConfig.Star])
|
||||
this.bossHerohpPass.fillAmount = GuildTranscriptManager.GetBlood()/10000
|
||||
this.bossHerohpPassText.text = GuildTranscriptManager.GetBlood()/100 .."%"
|
||||
if cutOpenIndex < GuildTranscriptManager.GetCurBoss() then
|
||||
this.bossHerohpPassText.text = "已通关"
|
||||
end
|
||||
local liveName = GetResourcePath(curheroConfig.Live)
|
||||
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, curheroConfig.Id)
|
||||
local scale = roleConfig.play_liveScale
|
||||
|
|
@ -378,19 +391,19 @@ function this.ShowRewardInfo()
|
|||
reward2Data[2] = {96,cutOpenIndexConFig.LegionExp}
|
||||
for i = 1, #reward1Data do
|
||||
if itemList[this.reward1.name][i] then
|
||||
itemList[this.reward1.name][i]:OnOpen(false, reward1Data[i], 0.6,false,false,false,sorting)
|
||||
itemList[this.reward1.name][i]:OnOpen(false, reward1Data[i], 0.7,false,false,false,sorting)
|
||||
else
|
||||
itemList[this.reward1.name][i] = SubUIManager.Open(SubUIConfig.ItemView, this.reward1.transform)
|
||||
itemList[this.reward1.name][i]:OnOpen(false, reward1Data[i], 0.6,false,false,false,sorting)
|
||||
itemList[this.reward1.name][i]:OnOpen(false, reward1Data[i], 0.7,false,false,false,sorting)
|
||||
end
|
||||
itemList[this.reward1.name][i].gameObject:SetActive(true)
|
||||
end
|
||||
for i = 1, #reward2Data do
|
||||
if itemList[this.reward2.name][i] then
|
||||
itemList[this.reward2.name][i]:OnOpen(false, reward2Data[i], 0.6,false,false,false,sorting)
|
||||
itemList[this.reward2.name][i]:OnOpen(false, reward2Data[i], 0.7,false,false,false,sorting)
|
||||
else
|
||||
itemList[this.reward2.name][i] = SubUIManager.Open(SubUIConfig.ItemView, this.reward2.transform)
|
||||
itemList[this.reward2.name][i]:OnOpen(false, reward2Data[i], 0.6,false,false,false,sorting)
|
||||
itemList[this.reward2.name][i]:OnOpen(false, reward2Data[i], 0.7,false,false,false,sorting)
|
||||
end
|
||||
itemList[this.reward2.name][i].gameObject:SetActive(true)
|
||||
end
|
||||
|
|
@ -437,9 +450,12 @@ function this.ShowBuffData()
|
|||
attackBuffNum = math.floor(addNum[1][2]/100)
|
||||
end
|
||||
local GetbuffTime = GuildTranscriptManager.GetbuffTime() > 0 and GuildTranscriptManager.GetbuffTime() - PlayerManager.serverTime or 0
|
||||
Util.SetGray(this.attackInfoTextGo,attackBuffNum == 0)
|
||||
LogGreen("attackBuffNum "..GetbuffTime)
|
||||
this.attackInfoText.text = string.format("全军团成员攻击力+ %s ",attackBuffNum).."%"
|
||||
if attackBuffNum == 0 then
|
||||
--<color=#FCF5D3FF>%s</color>
|
||||
this.attackInfoText.text = "<color=#ADADAD>全公会成员攻击力+0%</color><color=#FF0000>(未激活)</color> "
|
||||
else
|
||||
this.attackInfoText.text = string.format("<color=#FFDAB6>全公会成员攻击力+ %s ",attackBuffNum).."%</color>"
|
||||
end
|
||||
this.RemainTimeDown(this.attackInfoTime, GetbuffTime)
|
||||
end
|
||||
this.timer = Timer.New()
|
||||
|
|
@ -486,11 +502,12 @@ function this.TimeStampToDateString(second)
|
|||
local minute = math.floor(second / 60) % 60
|
||||
local sec = math.floor( second % 60)
|
||||
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
|
||||
return string.format("(%s:%s:%s:后失效)", hour, minute, sec)
|
||||
return string.format("(%s:%s:后失效)", minute, sec)
|
||||
end
|
||||
|
||||
function this.SetSelectImagePos(parent)
|
||||
Util.SetGray(this.SelectImage,false)
|
||||
this.SelectImage:SetActive(true)
|
||||
this.SelectImage.transform:SetParent(Util.GetGameObject(parent, "GameObject").transform)
|
||||
this.SelectImage:GetComponent("RectTransform").localPosition = Vector3.zero
|
||||
this.SelectImage:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
|
||||
|
|
|
|||
|
|
@ -139,6 +139,7 @@ function this:InitComponent()
|
|||
|
||||
-- 云梦祈福
|
||||
this.paryGift = Util.GetGameObject(self.gameObject, "RightUp/paryGift")
|
||||
this.paryGiftTime = Util.GetGameObject(self.gameObject, "RightUp/paryGift/time"):GetComponent("Text")
|
||||
|
||||
-- 战力排行
|
||||
this.warPowerSort = Util.GetGameObject(self.gameObject, "RightUp/warPowerSort")
|
||||
|
|
@ -1356,9 +1357,26 @@ function this.TimeFormat()
|
|||
if QingLong then
|
||||
local info = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.TreasureOfSomeBody)
|
||||
local tempTime = info.endTime - PlayerManager.serverTime
|
||||
tempTime = math.floor(tempTime/86400)
|
||||
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.TreasureOfSomeBody) then
|
||||
this.treasureOfSlText.text = tempTime.."天"
|
||||
if tempTime>= 86400 then
|
||||
this.treasureOfSlText.text = TimeToDH(tempTime)
|
||||
else
|
||||
this.treasureOfSlText.text = TimeToHMS(tempTime)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--云梦祈福
|
||||
local YunMeng = not not ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Pray)
|
||||
if YunMeng then
|
||||
local info = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Pray)
|
||||
local tempTime = info.endTime - PlayerManager.serverTime
|
||||
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.Pray) then
|
||||
if tempTime>= 86400 then
|
||||
this.paryGiftTime.text = TimeToDH(tempTime)
|
||||
else
|
||||
this.paryGiftTime.text = TimeToHMS(tempTime)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -2212,7 +2212,7 @@
|
|||
12212,宝物分解
|
||||
12213,无可分解宝物!
|
||||
12214,最多选择%s个宝物!
|
||||
12215,请选择需要分解的宝器!
|
||||
12215,请选择需要分解的宝物!
|
||||
12216,这里?
|
||||
12217,无法用于无限循环的方法
|
||||
12218,未命中
|
||||
|
|
@ -2270,8 +2270,8 @@
|
|||
12270,材料
|
||||
12271,(注意:本次出售包含<color=#FFD700>金色</color>或<color=#FF0000>红色</color>装备!)
|
||||
12272,出售数量不可为0个
|
||||
12273,宝物将分解为宝魂,若宝物已强化或精炼,分解后将清空强化和精炼等级,并100%返还养成材料。
|
||||
12274,(注意:本次出售包含<color=#FFD700>金色</color>或<color=#FF0000>红色</color>宝器!)
|
||||
12273,宝物将分解为
|
||||
12274,(注意:本次出售包含<color=#FFD700>金色</color>或<color=#FF0000>红色</color>宝物!)
|
||||
12275,分解后获得:
|
||||
12276,神将归元成功\,等级重置为1级
|
||||
12277,未查询到符合条件的装备!
|
||||
|
|
@ -2291,3 +2291,4 @@
|
|||
12291,请选择需要合成的神将
|
||||
12292,%s星同阵营神将
|
||||
12293,完成上方任务即可免费领取神将
|
||||
12294,,若宝物已强化或精炼,分解后将清空强化和精炼等级,并100%返还养成材料。
|
||||
|
|
|
|||
|
Loading…
Reference in New Issue