生命卡招募
parent
c648b51f78
commit
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@ -284,7 +284,7 @@ function RecruitEquipPanelNew:UpdataWishPanel()
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-- if RecruitManager.isTenRecruit == 0 then
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-- if RecruitManager.isTenRecruit == 0 then
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-- self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将法宝</size></color>"
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-- self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将法宝</size></color>"
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-- else
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-- else
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self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星英雄生命卡",RecruitManager.GetRecruit2MustCount())
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self.tenTipText.text = string.format("剩余<color=#22A70C>%s次</color>必得五星生命卡",RecruitManager.GetRecruit2MustCount())
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--end
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--end
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end
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end
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@ -316,7 +316,7 @@ function RecruitEquipPanelNew:UpdataBoxReward()
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else
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else
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self.slider.fillAmount = 1
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self.slider.fillAmount = 1
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self.sliderText.text ="宝箱已达最大等级"
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self.sliderText.text ="<color=#E15362>宝箱已达最大等级</color>"
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end
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end
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end
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end
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