【玩家信息】提交

dev_chengFeng
ZhangBiao 2022-01-15 15:44:08 +08:00
parent 1f9275e9d8
commit 3ad8b6b6c3
2 changed files with 10 additions and 6 deletions

View File

@ -50814,7 +50814,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: -30
m_Left: 30
m_Right: 0
m_Top: 0
m_Bottom: 0
@ -201869,9 +201869,9 @@ MonoBehaviour:
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 40
m_FontSize: 36
m_FontStyle: 0
m_BestFit: 1
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 40
m_Alignment: 4

View File

@ -518,10 +518,13 @@ end
function this.ShowInfos(teamInfo)
for index, value in ipairs(this.InfoBtnsList) do
local img = value:GetComponent("Image")
local text = Util.GetGameObject(value,"btnName"):GetComponent("Text")
if this.infoIndex == index then
img.sprite = this.spLoader:LoadSprite("s_shop_qieye_2")
text.color = Color.New(253 / 255, 244 / 255, 214 / 255, 1)
else
img.sprite = this.spLoader:LoadSprite("s_shop_qieye_1")
text.color = Color.New(181 / 255, 164 / 255, 129 / 255, 1)
end
Util.GetGameObject(this.InfoContent,InfoBtns[index].gridName):SetActive(false)
end
@ -586,6 +589,7 @@ end
--四象心法
function this.fourElementInfoShow(teamInfo,Grid)
local textList = {}
local TRANS = {[1] = 2,[2] = 1,[3] = 3,[4] = 4,}
for i = 1, 4 do
textList[i] = Util.GetGameObject(Grid,"fourPre ("..i..")/lv/Text")
textList[i]:GetComponent("Text").text = "0"
@ -593,7 +597,7 @@ function this.fourElementInfoShow(teamInfo,Grid)
for i = 1, #teamInfo.sixiangxinfaInfo do
local data = teamInfo.sixiangxinfaInfo[i]
-- LogYellow("四象心法 职业id"..tostring(data.professionId).." 等级:"..tostring(data.level))
textList[data.professionId]:GetComponent("Text").text = data.level
textList[TRANS[data.professionId]]:GetComponent("Text").text = data.level
end
end
@ -639,10 +643,10 @@ function this.RideInfoShow(teamInfo,Grid)
item.gameObject:SetActive(true)
end
if #teamInfo.userMountInfo > 4 then
Grid:GetComponent("HorizontalLayoutGroup").paddingLeft = 30
-- Grid:GetComponent("HorizontalLayoutGroup").padding.left = 30
Grid:GetComponent("RectTransform").pivot = Vector2.New(0, 0.5)
else
Grid:GetComponent("HorizontalLayoutGroup").paddingLeft = -30
-- Grid:GetComponent("HorizontalLayoutGroup").padding.left = -30
Grid:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
end
end