【角色信息】修复角色信息界面滑动立绘报错的问题
parent
39e8e1f894
commit
3baf785576
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@ -301,9 +301,8 @@ function this:RightBtnOnClick()
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this.rightLiveObj.transform:SetParent(this.curObj.transform)
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this.rightLiveObj.transform:SetParent(this.curObj.transform)
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this.rightLiveObj:GetComponent("RectTransform"):DOAnchorPos(Vector2.New(rightHeroData.position[1],rightHeroData.position[2]), 0.5, false):OnComplete(function ()
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this.rightLiveObj:GetComponent("RectTransform"):DOAnchorPos(Vector2.New(rightHeroData.position[1],rightHeroData.position[2]), 0.5, false):OnComplete(function ()
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this:UpdateLiveList()
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this:UpdateLiveList()
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this:UpdateHeroInfoData()
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if this.curLiveObj then
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if this.curLiveObj then
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poolManager:UnLoadLive(this.curLiveObj.name, this.leftLiveObj)
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poolManager:UnLoadLive(this.curLiveObj.name, this.curLiveObj)
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this.curLiveObj = nil
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this.curLiveObj = nil
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end
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end
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Util.ClearChild(this.leftObj.transform)
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Util.ClearChild(this.leftObj.transform)
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@ -314,6 +313,8 @@ function this:RightBtnOnClick()
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SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
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SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
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this.rightBtn:GetComponent("Button").enabled = true
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this.rightBtn:GetComponent("Button").enabled = true
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isClickLeftOrRightBtn = true
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isClickLeftOrRightBtn = true
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-- 更新显示,以及拖动组件目标
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this:UpdateHeroInfoData()
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end):SetEase(Ease.Linear)
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end):SetEase(Ease.Linear)
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this:SetPanelBg(curHeroData.heroConfig)
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this:SetPanelBg(curHeroData.heroConfig)
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end
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end
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@ -328,6 +329,7 @@ function this:LeftBtnOnClick()
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local oldIndexConfigData = heroDatas[index]
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local oldIndexConfigData = heroDatas[index]
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index = (index - 1 > 0 and index - 1 or #heroDatas)
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index = (index - 1 > 0 and index - 1 or #heroDatas)
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curHeroData = heroDatas[index]
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curHeroData = heroDatas[index]
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--
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if this.rightLiveObj then
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if this.rightLiveObj then
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poolManager:UnLoadLive(this.rightLiveObj.name, this.rightLiveObj)
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poolManager:UnLoadLive(this.rightLiveObj.name, this.rightLiveObj)
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this.rightLiveObj = nil
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this.rightLiveObj = nil
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@ -336,20 +338,25 @@ function this:LeftBtnOnClick()
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this.curLiveObj:GetComponent("RectTransform"):DOAnchorPos(Vector2.New(oldIndexConfigData.position[1],oldIndexConfigData.position[2]), 0.5, false):SetEase(Ease.Linear)
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this.curLiveObj:GetComponent("RectTransform"):DOAnchorPos(Vector2.New(oldIndexConfigData.position[1],oldIndexConfigData.position[2]), 0.5, false):SetEase(Ease.Linear)
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this.leftLiveObj.transform:SetParent(this.curObj.transform)
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this.leftLiveObj.transform:SetParent(this.curObj.transform)
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this.leftLiveObj:GetComponent("RectTransform"):DOAnchorPos(Vector2.New(leftHeroData.position[1],leftHeroData.position[2]), 0.5, false):OnComplete(function ()
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this.leftLiveObj:GetComponent("RectTransform"):DOAnchorPos(Vector2.New(leftHeroData.position[1],leftHeroData.position[2]), 0.5, false):OnComplete(function ()
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-- 更新数据
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this:UpdateLiveList()
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this:UpdateLiveList()
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this:UpdateHeroInfoData()
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-- 销毁
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if this.curLiveObj then
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if this.curLiveObj then
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poolManager:UnLoadLive(this.curLiveObj.name, this.rightLiveObj)
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poolManager:UnLoadLive(this.curLiveObj.name, this.curLiveObj)
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this.curLiveObj = nil
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this.curLiveObj = nil
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end
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end
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Util.ClearChild(this.rightObj.transform)
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Util.ClearChild(this.rightObj.transform)
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-- 创建新的live
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this.rightLiveObj = HeroManager.LoadHerolive(rightHeroData,this.rightObj)
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this.rightLiveObj = HeroManager.LoadHerolive(rightHeroData,this.rightObj)
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this.curLiveObj = this.leftLiveObj
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this.curLiveObj = this.leftLiveObj
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this.leftLiveObj = HeroManager.LoadHerolive(leftHeroData,this.leftObj)
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this.leftLiveObj = HeroManager.LoadHerolive(leftHeroData,this.leftObj)
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-- 播放一次动画
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local SkeletonGraphic = this.curLiveObj:GetComponent("SkeletonGraphic")
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local SkeletonGraphic = this.curLiveObj:GetComponent("SkeletonGraphic")
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SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
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SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
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this.leftBtn:GetComponent("Button").enabled = true
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this.leftBtn:GetComponent("Button").enabled = true
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isClickLeftOrRightBtn = true
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isClickLeftOrRightBtn = true
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-- 更新显示,以及拖动组件目标
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this:UpdateHeroInfoData()
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end):SetEase(Ease.Linear)
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end):SetEase(Ease.Linear)
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this:SetPanelBg(curHeroData.heroConfig)
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this:SetPanelBg(curHeroData.heroConfig)
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end
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end
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