【登录】修改特效依然再喜扑的包里显示的问题
parent
079afb4e8d
commit
3eb84202f2
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@ -32,10 +32,6 @@ function this:InitComponent()
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orginLayer = 0
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this.loginPart = this.gameObject
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local bg = Util.GetGameObject(this.gameObject, "bg"):GetComponent("Image")
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local bgStr = PackageManager.GetLoginPanelBg()
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bg.sprite = this.spLoader:LoadSprite(bgStr)
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this.tip = Util.GetGameObject(this.loginPart, "tip/Text")
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this.loginAnim = this.gameObject:GetComponent("Animator")
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@ -63,15 +59,19 @@ function this:InitComponent()
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this.versionText = Util.GetGameObject(this.loginPart, "version"):GetComponent("Text")
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this.versionText.text = Language[11136]..LoginRoot_Version
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-- 背景
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local bg = Util.GetGameObject(this.gameObject, "bg"):GetComponent("Image")
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this.bgStr = PackageManager.GetLoginPanelBg()
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if this.bgStr then
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bg.sprite = this.spLoader:LoadSprite(this.bgStr)
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end
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-- logo
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this.logo = Util.GetGameObject(this.gameObject, "logo"):GetComponent("Image")
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local logoStr = PackageManager.GetLoginPanelLogo()
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if logoStr then
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this.logoStr = PackageManager.GetLoginPanelLogo()
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if this.logoStr then
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this.logo.gameObject:SetActive(true)
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this.logo.sprite = this.spLoader:LoadSprite(logoStr)
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this.logo.sprite = this.spLoader:LoadSprite(this.logoStr)
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this.logo:SetNativeSize()
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-- 特效只有在特殊背景显示
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Util.GetGameObject(this.btnLoginPart, "effect (1)"):SetActive(logoStr == "dl_ui_effect_bg")
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else
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this.logo.gameObject:SetActive(false)
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end
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@ -681,7 +681,7 @@ end
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function this.SetLoginPart(flag)
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this.loginAnim.enabled = flag
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this.btnLoginPart:SetActive(flag)
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this.btnLoginPart:SetActive(flag and tostring(this.bgStr) == "dl_ui_effect_bg")
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this.btnLogin:SetActive(flag)
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this.serverSelectPart:SetActive(flag)
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end
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