好感度添加特效
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--- !u!4 &4279892543054812679 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 3054658197777788036, guid: 9cb5f0576c4c68940a8bb1f508bc3004,
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &4346528833957568444
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PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: d827e6469f2d8cb4782f32348d1a94b2, type: 3}
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--- !u!4 &5814638183039915666 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 7845347984166144302, guid: d827e6469f2d8cb4782f32348d1a94b2,
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &6297674160806662099
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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m_Modifications:
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
|
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 937b0f0b3012d36429a8b6d0691b9540, type: 3}
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|
--- !u!4 &7799897580635499161 stripped
|
||||||
|
Transform:
|
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|
m_CorrespondingSourceObject: {fileID: 4277039545238463818, guid: 937b0f0b3012d36429a8b6d0691b9540,
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type: 3}
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m_PrefabInstance: {fileID: 6297674160806662099}
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m_PrefabAsset: {fileID: 0}
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||||||
|
|
|
@ -49,7 +49,7 @@ function HeroLikeAbilityPanel:InitComponent()
|
||||||
self.name = Util.GetGameObject(self.transform, "Pos/PosText"):GetComponent("Text")
|
self.name = Util.GetGameObject(self.transform, "Pos/PosText"):GetComponent("Text")
|
||||||
|
|
||||||
self.icon = Util.GetGameObject(self.transform, "likeability/icon"):GetComponent("Image")
|
self.icon = Util.GetGameObject(self.transform, "likeability/icon"):GetComponent("Image")
|
||||||
self.effect = Util.GetGameObject(self.icon.transform, "effect")
|
self.effect = Util.GetGameObject(self.icon.transform, "fx_haogandu_shengjitexiao")
|
||||||
self.effect.gameObject:SetActive(false)
|
self.effect.gameObject:SetActive(false)
|
||||||
self.lvText = Util.GetGameObject(self.icon.transform, "lv"):GetComponent("Text")
|
self.lvText = Util.GetGameObject(self.icon.transform, "lv"):GetComponent("Text")
|
||||||
self.progress = Util.GetGameObject(self.transform, "likeability/di/progress"):GetComponent("Image")
|
self.progress = Util.GetGameObject(self.transform, "likeability/di/progress"):GetComponent("Image")
|
||||||
|
@ -170,7 +170,7 @@ function HeroLikeAbilityPanel:RequestDonate(num)
|
||||||
NetManager.HeroUpLikableRequest(curHeroData.Id,curselectId,num,function()
|
NetManager.HeroUpLikableRequest(curHeroData.Id,curselectId,num,function()
|
||||||
self:UpdateHeroInfoData()
|
self:UpdateHeroInfoData()
|
||||||
self.isGiving = false
|
self.isGiving = false
|
||||||
self.effect.gameObject:SetActive(false)
|
self.effect.gameObject:SetActive(true)
|
||||||
local SkeletonGraphic = self.curLiveObj:GetComponent("SkeletonGraphic")
|
local SkeletonGraphic = self.curLiveObj:GetComponent("SkeletonGraphic")
|
||||||
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
|
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
|
||||||
CheckRedPointStatus(RedPointType.LikeabilityRed)
|
CheckRedPointStatus(RedPointType.LikeabilityRed)
|
||||||
|
@ -188,11 +188,13 @@ function HeroLikeAbilityPanel:BindEvent()
|
||||||
end)
|
end)
|
||||||
--左切换按钮
|
--左切换按钮
|
||||||
Util.AddClick(self.leftBtn, function()
|
Util.AddClick(self.leftBtn, function()
|
||||||
|
self.effect.gameObject:SetActive(false)
|
||||||
self:LeftBtnOnClick()
|
self:LeftBtnOnClick()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
--右切换按钮
|
--右切换按钮
|
||||||
Util.AddClick(self.rightBtn, function()
|
Util.AddClick(self.rightBtn, function()
|
||||||
|
self.effect.gameObject:SetActive(false)
|
||||||
self:RightBtnOnClick()
|
self:RightBtnOnClick()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
@ -520,6 +522,7 @@ end
|
||||||
|
|
||||||
--界面关闭时调用(用于子类重写)
|
--界面关闭时调用(用于子类重写)
|
||||||
function HeroLikeAbilityPanel:OnClose()
|
function HeroLikeAbilityPanel:OnClose()
|
||||||
|
self.effect.gameObject:SetActive(false)
|
||||||
if self.curLiveObj then
|
if self.curLiveObj then
|
||||||
poolManager:UnLoadLive(self.curLiveObj.name, self.curLiveObj)
|
poolManager:UnLoadLive(self.curLiveObj.name, self.curLiveObj)
|
||||||
self.curLiveObj = nil
|
self.curLiveObj = nil
|
||||||
|
|
|
@ -5,9 +5,9 @@ LikeAbilityPanel = Inherit(BasePanel)
|
||||||
--<size=32><color=#fed97f>总好感度属性:</color></size> --黄色
|
--<size=32><color=#fed97f>总好感度属性:</color></size> --黄色
|
||||||
--<color=#00FF00>+500</color></size> --绿色
|
--<color=#00FF00>+500</color></size> --绿色
|
||||||
local pos = {
|
local pos = {
|
||||||
["h_haogandu_1"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} ,
|
["h_haogandu_1"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0),index = 1} ,
|
||||||
["h_haogandu_2"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} ,
|
["h_haogandu_2"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0),index = 2} ,
|
||||||
["h_haogandu_3"] = {mask = Vector3.New(-16.15,0,0),icon = Vector3.New(-18.84,0,0)} ,
|
["h_haogandu_3"] = {mask = Vector3.New(-16.15,0,0),icon = Vector3.New(-18.84,0,0),index = 3} ,
|
||||||
}
|
}
|
||||||
local sortOrder = 0
|
local sortOrder = 0
|
||||||
local tabs = {}
|
local tabs = {}
|
||||||
|
@ -46,6 +46,13 @@ function LikeAbilityPanel:InitComponent()
|
||||||
self.proList = {}
|
self.proList = {}
|
||||||
|
|
||||||
self.noneGo = Util.GetGameObject(self.transform, "NoneImage")
|
self.noneGo = Util.GetGameObject(self.transform, "NoneImage")
|
||||||
|
|
||||||
|
self.effect1 = Util.GetGameObject(self.likeabilityDi.transform, "fx_haogandu-dengji01")
|
||||||
|
self.effect2 = Util.GetGameObject(self.likeabilityDi.transform, "fx_haogandu-dengji02")
|
||||||
|
self.effect3 = Util.GetGameObject(self.likeabilityDi.transform, "fx_haogandu-dengji03")
|
||||||
|
self.effect1.gameObject:SetActive(false)
|
||||||
|
self.effect2.gameObject:SetActive(false)
|
||||||
|
self.effect3.gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
function LikeAbilityPanel:BindEvent()
|
function LikeAbilityPanel:BindEvent()
|
||||||
|
@ -83,7 +90,9 @@ function LikeAbilityPanel:RemoveListener()
|
||||||
end
|
end
|
||||||
|
|
||||||
function LikeAbilityPanel:OnSortingOrderChange()
|
function LikeAbilityPanel:OnSortingOrderChange()
|
||||||
|
Util.SetParticleSortLayer(self.effect1,self.sortingOrder + 1)
|
||||||
|
Util.SetParticleSortLayer(self.effect2,self.sortingOrder + 1)
|
||||||
|
Util.SetParticleSortLayer(self.effect3,self.sortingOrder + 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
function LikeAbilityPanel:OnOpen(_proId)
|
function LikeAbilityPanel:OnOpen(_proId)
|
||||||
|
@ -99,6 +108,9 @@ function LikeAbilityPanel:OnShow()
|
||||||
self:SetSelectBtn()
|
self:SetSelectBtn()
|
||||||
self:UpdataHeroDataPanel()
|
self:UpdataHeroDataPanel()
|
||||||
self:UpdateTopLayoutPanel()
|
self:UpdateTopLayoutPanel()
|
||||||
|
Util.SetParticleSortLayer(self.effect1,self.sortingOrder + 1)
|
||||||
|
Util.SetParticleSortLayer(self.effect2,self.sortingOrder + 1)
|
||||||
|
Util.SetParticleSortLayer(self.effect3,self.sortingOrder + 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
function LikeAbilityPanel:UpdateTopLayoutPanel()
|
function LikeAbilityPanel:UpdateTopLayoutPanel()
|
||||||
|
@ -107,6 +119,16 @@ function LikeAbilityPanel:UpdateTopLayoutPanel()
|
||||||
self.likeabilityDi.sprite = self.spLoader:LoadSprite(config.Bg)
|
self.likeabilityDi.sprite = self.spLoader:LoadSprite(config.Bg)
|
||||||
self.likeabilitymask.transform.localPosition = pos[config.Bg].mask
|
self.likeabilitymask.transform.localPosition = pos[config.Bg].mask
|
||||||
self.icon.transform.localPosition = pos[config.Bg].icon
|
self.icon.transform.localPosition = pos[config.Bg].icon
|
||||||
|
self.effect1.gameObject:SetActive(false)
|
||||||
|
self.effect2.gameObject:SetActive(false)
|
||||||
|
self.effect3.gameObject:SetActive(false)
|
||||||
|
if pos[config.Bg].index == 1 then
|
||||||
|
self.effect1.gameObject:SetActive(true)
|
||||||
|
elseif pos[config.Bg].index == 2 then
|
||||||
|
self.effect2.gameObject:SetActive(true)
|
||||||
|
else
|
||||||
|
self.effect3.gameObject:SetActive(true)
|
||||||
|
end
|
||||||
self.lv.text = lv
|
self.lv.text = lv
|
||||||
if LikabilityManager.CheckIsMaxLv(-1) then
|
if LikabilityManager.CheckIsMaxLv(-1) then
|
||||||
self.likeabilitymask.fillAmount = 1
|
self.likeabilitymask.fillAmount = 1
|
||||||
|
|
Loading…
Reference in New Issue