[战斗]======仙音环绕修改
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@ -10059,7 +10059,7 @@ local passivityList = {
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return
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return
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end
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end
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local ishave=BattleLogic.BuffMgr:HasBuff(defRole,t1,function(buff)
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local ishave=BattleLogic.BuffMgr:HasBuff(defRole,t1,function(buff)
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if t1==BuffName.SigilSign then
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if buff.Type==BuffName.SigilSign then
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return true
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return true
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end
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end
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end)
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end)
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@ -9,8 +9,12 @@ end
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local onRageChange=function(caster,target,func,type,value)
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local onRageChange=function(caster,target,func,type,value)
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local buff=Buff.Create(caster,BuffName.Control,1,7)
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-- local buff=Buff.Create(caster,BuffName.Control,1,7)
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target:AddBuff(buff)
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-- target:AddBuff(buff)
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if type==CountTypeName.Sub and target.camp~=caster.camp then
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BattleUtil.RandomControl(0.5,7,caster,target,1)
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end
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end
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end
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local onSkillCast=function(skill)
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local onSkillCast=function(skill)
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