天地烘炉提交
parent
4a82bcc664
commit
410fb55f66
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@ -120,14 +120,10 @@ function this:OnShow(_parent,_Data)
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local newList = {}
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itemList = RecruitManager.GetRewardPreviewData(poolType)
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local souls = RecruitManager.GetWishTailsManSoulChips()
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for i = 1,#itemList do
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for k,v in pairs(souls) do
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if itemList[i].Reward[1] == v then
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table.insert(newList,itemList[i])
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break
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end
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end
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end
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for k,v in pairs(souls) do
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table.insert(newList,{Reward = {v,1},WeightShow = itemList[k].WeightShow})
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end
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LogGreen("#newList:"..#newList)
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UpItemList = newList
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else
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UpItemList = RecruitManager.GetRewardPreviewData(poolUpType)
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@ -204,7 +200,7 @@ function this:BuildRateData(actType,UpItem,upItemList)
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elseif actType == ActivityTypeDef.tiandihonglu then
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for n,m in ipairs(upItemList) do
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local itemConfig=ConfigManager.TryGetConfigData(ConfigName.ItemConfig, m.Reward[1])
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table.insert(_upRateList,{id = m.Reward[1],tag = "法宝碎片UP!", name=itemConfig.Name,value = m.Weight,color = "AD4152"})
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table.insert(_upRateList,{id = m.Reward[1],tag = "法宝碎片UP!", name=itemConfig.Name,value = m.WeightShow,color = "AD4152"})
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end
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rateList = this:RefreshSoulRate(UpItem,_upRateList,ItemType.talismanSoulChip)
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end
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