技能释放后摇时间添加0.2
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e0359bb37a
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416cfbde79
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@ -208,7 +208,7 @@ function Skill:Cast(func)
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--技能的施法时间计算,根据当前目标id关联的持续时间,取其中时间最长的一个
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--技能的施法时间计算,根据当前目标id关联的持续时间,取其中时间最长的一个
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local duration = self.hitTime + self.continueTime
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local duration = self.hitTime + self.continueTime
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-- 结算时间向后延长0.2秒,避免在效果结算完成前就结束了技能释放
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-- 结算时间向后延长0.2秒,避免在效果结算完成前就结束了技能释放
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BattleLogic.WaitForTrigger(duration + 0.2, function()
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BattleLogic.WaitForTrigger(duration + 0.4, function()
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self.owner.Event:DispatchEvent(BattleEventName.SkillCastEnd, self)
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self.owner.Event:DispatchEvent(BattleEventName.SkillCastEnd, self)
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BattleLogic.Event:DispatchEvent(BattleEventName.SkillCastEnd, self)
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BattleLogic.Event:DispatchEvent(BattleEventName.SkillCastEnd, self)
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