编队bug
parent
a5e0f98bcd
commit
42959d0257
File diff suppressed because it is too large
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@ -198,6 +198,7 @@ function this:OnSortingOrderChange()
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end
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end
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function this:OnOpen(_panelType,...)
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function this:OnOpen(_panelType,...)
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-- tempPowerNum=0
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this.selectBtn:SetActive(false)
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this.selectBtn:SetActive(false)
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this.passBattle0:SetActive(false)
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this.passBattle0:SetActive(false)
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this.passBattle1:SetActive(false)
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this.passBattle1:SetActive(false)
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@ -227,6 +228,8 @@ end
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function this:OnClose()
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function this:OnClose()
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tempPowerNum = 0
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tempPowerNum = 0
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this.formationPower = 0
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oldPowerNum = 0
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proId=0--面板关闭时 重置筛选按钮为全部
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proId=0--面板关闭时 重置筛选按钮为全部
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for i = 1, #this.choosedList do
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for i = 1, #this.choosedList do
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local pos=this.choosedList[i].position
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local pos=this.choosedList[i].position
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@ -288,7 +291,6 @@ function this.SetCardsData()
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this.InitArmPos()
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this.InitArmPos()
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this.InitArmData()
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this.InitArmData()
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LogRed(#this.choosedList)
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--编队为0显示0战力
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--编队为0显示0战力
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if #this.choosedList<=0 then
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if #this.choosedList<=0 then
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this.formationPower=0
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this.formationPower=0
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