魂印特效 无用log删除
parent
01e5a62715
commit
434aaeccff
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@ -863,7 +863,6 @@ function this.GetCarBonState(index)
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this.dailyCarbons[index] = {}
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this.dailyCarbons[index] = {}
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this.dailyCarbons[index].id = index + 66
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this.dailyCarbons[index].id = index + 66
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end
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end
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LogPink(index)
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local curData=ConfigManager.GetAllConfigsDataByKey(ConfigName.DailyChallengeConfig,"Type",index)
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local curData=ConfigManager.GetAllConfigsDataByKey(ConfigName.DailyChallengeConfig,"Type",index)
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--local buyTimeId= curData[1].PrivilegeId[1]
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--local buyTimeId= curData[1].PrivilegeId[1]
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local freeTimeId=curData[1].PrivilegeId[2]
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local freeTimeId=curData[1].PrivilegeId[2]
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@ -330,6 +330,7 @@ function this.BtnClick(id)
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
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end
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end
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elseif id == FUNCTION_OPEN_TYPE.TRIAL then
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elseif id == FUNCTION_OPEN_TYPE.TRIAL then
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LogGreen("CarbonTypePanelV2"..MapTrialManager.curTowerLevel)
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if ActTimeCtrlManager.SingleFuncState(id) then
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if ActTimeCtrlManager.SingleFuncState(id) then
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CarbonManager.difficulty = 2
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CarbonManager.difficulty = 2
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local trialDataConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)
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local trialDataConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)
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@ -84,7 +84,7 @@ function this.UpdateHeroDatas(_msgHeroData, isFindHandBook)
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heroData.star = _msgHeroData.star
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heroData.star = _msgHeroData.star
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heroData.lv = _msgHeroData.level
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heroData.lv = _msgHeroData.level
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heroData.breakId = _msgHeroData.breakId
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heroData.breakId = _msgHeroData.breakId
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LogGreen("heroData.id:"..heroData.id.." heroData.breakId:"..heroData.breakId)
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-- LogGreen("heroData.id:"..heroData.id.." heroData.breakId:"..heroData.breakId)
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heroData.upStarId = _msgHeroData.starBreakId
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heroData.upStarId = _msgHeroData.starBreakId
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heroData.createTime = _msgHeroData.createTimelocal
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heroData.createTime = _msgHeroData.createTimelocal
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heroData.lockState = _msgHeroData.lockState
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heroData.lockState = _msgHeroData.lockState
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@ -230,7 +230,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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if effectLayer > 0 then
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if effectLayer > 0 then
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self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7)
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self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7)
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self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7)
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self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7)
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self.UI_Effect_Kuang_JinSe:SetActive(not _itemData.configData.Quantity == 7)
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self.UI_Effect_Kuang_JinSe:SetActive(not (_itemData.configData.Quantity == 7))
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end
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end
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self.iconGo:SetActive(false)
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self.iconGo:SetActive(false)
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self.circleFrameBg:SetActive(true)
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self.circleFrameBg:SetActive(true)
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@ -487,7 +487,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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elseif itemDataConFig.ItemType == ItemType.HunYin then
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elseif itemDataConFig.ItemType == ItemType.HunYin then
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self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7)
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self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7)
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self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7)
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self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7)
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self.UI_Effect_Kuang_JinSe:SetActive(not itemConfig[itemSId].Quantity>=7)
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self.UI_Effect_Kuang_JinSe:SetActive(not (itemConfig[itemSId].Quantity>=7))
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self.num:SetActive(true)
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self.num:SetActive(true)
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self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.iconGo:SetActive(false)
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self.iconGo:SetActive(false)
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