111
parent
75f1909fd1
commit
456fb83d83
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@ -2,8 +2,8 @@
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local ArenaTypePanel = Inherit(BasePanel)
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local this = ArenaTypePanel
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local state=0
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local tipStr=nil
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local state = 0
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local tipStr = nil
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--初始化组件(用于子类重写)
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function ArenaTypePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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@ -11,24 +11,37 @@ function ArenaTypePanel:InitComponent()
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this.btnArena = Util.GetGameObject(self.gameObject, "content/btnArena")
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this.btnTopMatch = Util.GetGameObject(self.gameObject, "content/btnTopMatch")
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this.btnYXLD = Util.GetGameObject(self.gameObject, "content/btnYXLD")
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this.yxld_Name = Util.GetGameObject(this.btnYXLD, "Name"):GetComponent("Text")
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this.yxld_normal = Util.GetGameObject(this.btnYXLD, "normal")
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this.yxld_lock = Util.GetGameObject(this.btnYXLD, "lock")
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this.yxld_lockTip = Util.GetGameObject(this.yxld_lock, "Tip"):GetComponent("Text")
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this.yxld_Season = Util.GetGameObject(this.yxld_normal, "Season"):GetComponent("Text")
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this.yxld_SeasonTime = Util.GetGameObject(this.yxld_normal, "Season/Time"):GetComponent("Text")
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this.yxld_Score = Util.GetGameObject(this.yxld_normal, "Score/Text"):GetComponent("Text")
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this.yxld_Rank = Util.GetGameObject(this.yxld_normal, "Rank/Text"):GetComponent("Text")
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this.yxld_RankNane = Util.GetGameObject(this.yxld_normal, "Rank"):GetComponent("Text")
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this.yxld_Redpot = Util.GetGameObject(this.btnYXLD, "bg/redpot")
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this.Arena_Name = Util.GetGameObject(this.btnArena, "Name"):GetComponent("Text")
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this.Arena_Season = Util.GetGameObject(this.btnArena, "Season/Text"):GetComponent("Text")
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this.Arena_Season = Util.GetGameObject(this.btnArena, "Season"):GetComponent("Text")
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this.Arena_SeasonTime = Util.GetGameObject(this.btnArena, "Season/Time"):GetComponent("Text")
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this.Arena_Score = Util.GetGameObject(this.btnArena, "Score/Text"):GetComponent("Text")
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this.Arena_Rank = Util.GetGameObject(this.btnArena, "Rank/Text"):GetComponent("Text")
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this.Arena_Score = Util.GetGameObject(this.btnArena, "Score"):GetComponent("Text")
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this.Arena_Rank = Util.GetGameObject(this.btnArena, "Rank"):GetComponent("Text")
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this.Arena_RankNane = Util.GetGameObject(this.btnArena, "RankName"):GetComponent("Text")
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this.TopMatch_Normal = Util.GetGameObject(this.btnTopMatch, "normal")
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this.TopMatch_NormalBG = Util.GetGameObject(this.btnTopMatch, "nBg")
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this.TopMatch_Name = Util.GetGameObject(this.btnTopMatch, "Name"):GetComponent("Text")
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this.TopMatch_SeasonState=Util.GetGameObject(this.TopMatch_Normal, "Season"):GetComponent("Text")
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this.TopMatch_Season = Util.GetGameObject(this.TopMatch_Normal, "Season/Text"):GetComponent("Text")
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this.TopMatch_SeasonState = Util.GetGameObject(this.TopMatch_Normal, "Season"):GetComponent("Text")
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this.TopMatch_Season = Util.GetGameObject(this.TopMatch_Normal, "Season"):GetComponent("Text")
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this.TopMatch_SeasonTime = Util.GetGameObject(this.TopMatch_Normal, "Season/Time"):GetComponent("Text")
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this.TopMatch_StageObj = Util.GetGameObject(this.TopMatch_Normal, "Stage")
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this.TopMatch_BestRankObj = Util.GetGameObject(this.TopMatch_Normal, "BestRank")
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this.TopMatch_Stage = Util.GetGameObject(this.TopMatch_Normal, "Stage/Text"):GetComponent("Text")
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this.TopMatch_Rank = Util.GetGameObject(this.TopMatch_Normal, "MyRank/Text"):GetComponent("Text")
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this.TopMatch_BestRank = Util.GetGameObject(this.TopMatch_Normal, "BestRank/Text"):GetComponent("Text")
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this.TopMatch_Stage = Util.GetGameObject(this.TopMatch_Normal, "Stage"):GetComponent("Text")
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this.TopMatch_Rank = Util.GetGameObject(this.TopMatch_Normal, "MyRank"):GetComponent("Text")
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this.TopMatch_BestRank = Util.GetGameObject(this.TopMatch_Normal, "BestRank"):GetComponent("Text")
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this.TopMatch_Red = Util.GetGameObject(this.btnTopMatch, "bg/redpot")
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this.TopMatch_Lock = Util.GetGameObject(this.btnTopMatch, "lock")
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this.TopMatch_LockBg = Util.GetGameObject(this.btnTopMatch, "lBg")
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@ -47,28 +60,39 @@ function ArenaTypePanel:BindEvent()
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JumpManager.GoJump(8001)
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end)
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Util.AddClick(this.btnTopMatch, function()
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-- local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
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-- if not isOpen then
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-- PopupTipPanel.ShowTip("巅峰赛暂未开放")
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-- return
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-- end
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--UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
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if state<1 or state==2 or state==4 then
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PopupTipPanel.ShowTip(tipStr)
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if state < 1 or state == 2 or state == 4 then
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PopupTipPanel.ShowTip(GetLanguageStrById(tipStr))
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return
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end
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if JumpServerManager.stage==1 or JumpServerManager.stage==3 then
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if JumpServerManager.stage == 1 or JumpServerManager.stage == 3 then
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UIManager.OpenPanel(UIName.JumpServerHightLadderPanel)
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end
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end)
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Util.AddClick(this.btnYXLD, function()
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local isOpen = CheckFunctionOpen(FUNCTION_OPEN_TYPE.JumpServer_YuXu)
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if isOpen then
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NetManager.CrossYuXuLunDaoGetInfoRequest(1, function(msg)
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UIManager.OpenPanel(UIName.WorldArenaMainPanel, msg)
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end)
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else
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local tip = GetFunctionOpenTip(FUNCTION_OPEN_TYPE.JumpServer_YuXu)
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PopupTipPanel.ShowTip(tip)
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end
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end)
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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if PlayerPrefs.HasKey("ArenaTypePanel"..PlayerManager.uid) then
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if PlayerPrefs.HasKey("ArenaTypePanel" .. PlayerManager.uid) then
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DynamicActivityManager.isopenJingjishilian = false
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else
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PlayerPrefs.SetInt("ArenaTypePanel"..PlayerManager.uid,1)
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PlayerPrefs.SetInt("ArenaTypePanel" .. PlayerManager.uid, 1)
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DynamicActivityManager.isopenJingjishilian = true
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end
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this:ClosePanel()
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@ -76,7 +100,7 @@ function ArenaTypePanel:BindEvent()
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BindRedPointObject(RedPointType.Arena_Type_Normal, this.btnArenaRedpot)
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BindRedPointObject(RedPointType.JumpServer_HightLadder, this.TopMatch_Red)
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BindRedPointObject(RedPointType.WorldArena_reward, this.yxld_Redpot)
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end
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--添加事件监听(用于子类重写)
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@ -105,26 +129,27 @@ end
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-- 打开,重新打开时回调
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function ArenaTypePanel:OnShow()
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-- 竞技场
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if ArenaManager.resetData==nil then
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if ArenaManager.resetData == nil then
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NetManager.NewArenaResetRequest()
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end
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LogError("ArenaManager.resetData.isFirst=="..ArenaManager.resetData.isFirst.." #ArenaManager.resetData.drop=="..#ArenaManager.resetData.drop)
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if ArenaManager.resetData and (ArenaManager.resetData.isFirst==1 or #ArenaManager.resetData.drop>0) then
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UIManager.OpenPanel(UIName.ArenaNewUpRankPanel,ArenaManager.resetData)
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ArenaManager.resetData=nil
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LogError("ArenaManager.resetData.isFirst==" ..
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ArenaManager.resetData.isFirst .. " #ArenaManager.resetData.drop==" .. #ArenaManager.resetData.drop)
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if ArenaManager.resetData and (ArenaManager.resetData.isFirst == 1 or #ArenaManager.resetData.drop > 0) then
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UIManager.OpenPanel(UIName.ArenaNewUpRankPanel, ArenaManager.resetData)
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ArenaManager.resetData = nil
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end
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NetManager.GetNewArenaInfoRequest(function()
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-- NetManager.RequestArenaRankData(1, function()
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this.RefreshArenaShow()
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-- end)
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-- NetManager.RequestArenaRankData(1, function()
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this.RefreshArenaShow()
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-- end)
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end)
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--罗浮争锋
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--this.RefreshTopMatchShow()
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local isOpen=CheckFunctionOpen(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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local isOpen = CheckFunctionOpen(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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if isOpen then
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NetManager.QueryLuofuRegisterInfoRequest(function ()
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if JumpServerManager.stage==1 or JumpServerManager.stage==3 then
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JumpServerManager.GetWorldArenaInfoRequest(JumpServerManager.arenaType,function()
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NetManager.QueryLuofuRegisterInfoRequest(function()
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if JumpServerManager.stage == 1 or JumpServerManager.stage == 3 then
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JumpServerManager.GetWorldArenaInfoRequest(JumpServerManager.arenaType, function()
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this.RefreshTopMatchShow()
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-- 计时器
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if this.TimeCounter then return end
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@ -141,6 +166,21 @@ function ArenaTypePanel:OnShow()
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end
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local isOpen = CheckFunctionOpen(FUNCTION_OPEN_TYPE.JumpServer_YuXu)
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if isOpen then
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LogError("玉虚论道已开启=======================================")
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NetManager.CrossYuXuLunDaoGetInfoRequest(1, function(msg)
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--UIManager.OpenPanel(UIName.WorldArenaMainPanel,msg)
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this.RefreshYXLDShow(msg)
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end)
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else
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this.RefreshYXLDShow()
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end
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-- 巅峰战
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-- ArenaTopMatchManager.RequestTopMatchBaseInfo(function()
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-- this.RefreshTopMatchShow()
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@ -154,20 +194,53 @@ end
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-- 刷新竞技场显示
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function this.RefreshArenaShow()
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this.Arena_Name.text = "天下第一武道会"--ArenaManager.GetArenaName()
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this.Arena_Name.text = ArenaManager.GetArenaName()
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local baseData = ArenaManager.GetArenaBaseData()
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this.Arena_Score.text = baseData.score
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this.Arena_Score.text = GetLanguageStrById("我的积分:") .. baseData.score
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local _, myRankInfo = ArenaManager.GetRankInfo()
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local myRank = myRankInfo.personInfo.rank
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if myRank < 0 then
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myRank = Language[10036]
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end
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this.Arena_Rank.text = myRank
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this.Arena_RankNane.text=ConfigManager.GetConfigData(ConfigName.ArenaRoom,baseData.roomId).ArenaRoomName --baseData.rankName
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this.Arena_Rank.text = GetLanguageStrById("我的排名:") .. myRank
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this.Arena_RankNane.text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ArenaRoom, baseData.roomId)
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.ArenaRoomName) --baseData.rankName
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local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.ARENA)
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local startDate = os.date("%m.%d", serData.startTime)
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local endDate = os.date("%m.%d", serData.endTime)
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this.Arena_Season.text = string.format("%s-%s", startDate, endDate)
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this.Arena_Season.text = GetLanguageStrById("当前赛季:") .. string.format("%s-%s", startDate, endDate)
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end
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-- 刷新竞技场显示
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function this.RefreshYXLDShow(_msg)
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this.yxld_Name.text = Language[10087]
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local yxTip = ""
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if not CheckFunctionOpen(FUNCTION_OPEN_TYPE.JumpServer_YuXu) then
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this.yxld_lock:SetActive(true)
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this.yxld_normal:SetActive(false)
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this.yxld_lockTip.text = GetFunctionOpenTip(FUNCTION_OPEN_TYPE.JumpServer_YuXu)
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else
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this.yxld_lock:SetActive(false)
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this.yxld_normal:SetActive(true)
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local myRank = 0
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if _msg then
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this.yxld_Score.text = GetLanguageStrById("我的积分:") .. _msg.newMyscore
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myRank = _msg.myRank
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else
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this.yxld_Score.text = GetLanguageStrById("我的积分:") .. WorldArenaManager.GetNewScore()
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myRank = WorldArenaManager.GetMyRank()
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end
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if myRank <= 0 then
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myRank = Language[10036]
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end
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this.yxld_Rank.text = GetLanguageStrById("我的排名:") .. myRank
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--this.yxld_RankNane.text=ConfigManager.GetConfigData(ConfigName.ArenaRoom,baseData.roomId).ArenaRoomName --baseData.rankName
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local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.JumpServer_YuXu)
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local startDate = os.date("%m.%d", serData.startTime)
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local endDate = os.date("%m.%d", serData.endTime)
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this.yxld_Season.text = GetLanguageStrById("当前赛季:") .. string.format("%s-%s", startDate, endDate)
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end
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end
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-- 刷新巅峰战显示
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@ -189,8 +262,8 @@ function this.RefreshTopMatchShow()
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-- local titleName, stageName = ArenaTopMatchManager.GetCurTopMatchName()
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-- this.TopMatch_Name.text = titleName
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-- this.TopMatch_Stage.text = stageName
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-- this.TopMatch_Rank.text = tmData.myrank <= 0 and Language[10036] or ArenaTopMatchManager.GetRankNameByRank(tmData.myrank)
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-- this.TopMatch_BestRank.text = tmData.maxRank <= 0 and Language[10086] or this.GetRankName(tmData.maxRank)
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-- this.TopMatch_Rank.text = tmData.myrank <= 0 and "未上榜" or ArenaTopMatchManager.GetRankNameByRank(tmData.myrank)
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-- this.TopMatch_BestRank.text = tmData.maxRank <= 0 and "无" or this.GetRankName(tmData.maxRank)
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-- else
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-- this.TopMatch_Normal:SetActive(false)
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-- this.TopMatch_Lock:SetActive(true)
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@ -201,37 +274,35 @@ function this.RefreshTopMatchShow()
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-- this.TopMatch_Lock_Title.text = string.format("%s解锁", ActTimeCtrlManager.GetSwitchOpenTip(FUNCTION_OPEN_TYPE.TOP_MATCH))
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-- end
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this.TopMatch_Name.text = "沙鲁大赛"
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this.TopMatch_Name.text = Language[10088]
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--判断功能是否开启
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if not CheckFunctionOpen(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) then
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state=-6
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state = -6
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tipStr = GetFunctionOpenTip(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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else
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if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) then
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if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) then
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state = -1
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tipStr = ActTimeCtrlManager.GetFuncTip( FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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tipStr = ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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end
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--判断世界等级是否够
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local conFigWorldLevel = ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).WorldLevel
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local conFigWorldLevel = ConfigManager.GetConfigData(ConfigName.MServerArenaSetting, 1).WorldLevel
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if PlayerManager.worldLeve < conFigWorldLevel then --如果世界等级不足
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state = -2
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tipStr = string.format("世界等级到达%s后开启!",conFigWorldLevel)
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tipStr = string.format(Language[10089], conFigWorldLevel)
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end
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--判断是否在赛季中
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) == false then --如果未解锁
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state = -3
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tipStr = "赛季过渡中!"
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tipStr = Language[10090]
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end
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if not JumpServerManager.GetHightLadderDataIsStart() then
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state = -4
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tipStr = string.format("开服第%s周开放!",ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).OpenWeek)
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tipStr = string.format(Language[10091],
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ConfigManager.GetConfigData(ConfigName.MServerArenaSetting, 1).OpenWeek)
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elseif not JumpServerManager.GetHightLadderDataIsGroup() then
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state = -5
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tipStr = "未划分跨服分组,无法参与!"
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tipStr = Language[10092]
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else
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state = 1
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tipStr = ""
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@ -241,71 +312,70 @@ function this.RefreshTopMatchShow()
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if state<1 or state==2 or state==4 then
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if state < 1 or state == 2 or state == 4 then
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this.TopMatch_Normal:SetActive(false)
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this.TopMatch_Lock:SetActive(true)
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--this.TopMatch_Name.text = "未达到开启条件"
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this.TopMatch_Lock_Title.text = tipStr
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this.TopMatch_Lock_Time.text = "未达到开启条件"
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this.TopMatch_Lock_Time.text = Language[10093]
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else
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local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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if serData then
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local startDate = os.date("%m.%d", serData.startTime)
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local endDate = os.date("%m.%d", serData.endTime)
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local state=JumpServerManager.stage
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local str=""
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if state==JumpServer_Stage.NoStar then
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str="赛季报名期:"
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elseif state==JumpServer_Stage.RankInit then
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str="战斗初始化:"
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elseif state==JumpServer_Stage.Attack then
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str="赛季对战期:"
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elseif state==JumpServer_Stage.End then
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str="赛季结算中:"
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local state = JumpServerManager.stage
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local str = ""
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if state == JumpServer_Stage.NoStar then
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str = Language[10094]
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elseif state == JumpServer_Stage.RankInit then
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str = Language[10095]
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elseif state == JumpServer_Stage.Attack then
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str = Language[10096]
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elseif state == JumpServer_Stage.End then
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str = Language[10097]
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end
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this.TopMatch_SeasonState.text=str
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this.TopMatch_Season.text = string.format("%s-%s", startDate, endDate)
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this.TopMatch_SeasonState.text = str
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this.TopMatch_Season.text = GetLanguageStrById("当前赛季:") .. string.format("%s-%s", startDate, endDate)
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this.TopMatch_StageObj:SetActive(false)
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this.TopMatch_BestRankObj:SetActive(false)
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local rank=JumpServerManager.GetHightLadderDataMyRank() <= 1000 and JumpServerManager.GetHightLadderDataMyRank() or "1000+"
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this.TopMatch_Rank.text=rank
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local rank = JumpServerManager.GetHightLadderDataMyRank() <= 1000 and
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JumpServerManager.GetHightLadderDataMyRank() or "1000+"
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this.TopMatch_Rank.text = GetLanguageStrById("我的排名:") .. rank
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else
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this.TopMatch_Season.text = "暂未开放"
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this.TopMatch_Season.text = GetLanguageStrById("当前赛季:") .. Language[10098]
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end
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this.TopMatch_Normal:SetActive(true)
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this.TopMatch_NormalBG:SetActive(true)
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this.TopMatch_Lock:SetActive(false)
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this.TopMatch_LockBg:SetActive(false)
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end
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end
|
||||
|
||||
-- 获取我得排名信息
|
||||
function this.GetRankName(rank)
|
||||
if rank == 1 then
|
||||
return Language[10087]
|
||||
return Language[10099]
|
||||
elseif rank == 2 then
|
||||
return Language[10088]
|
||||
return Language[10100]
|
||||
else
|
||||
local maxTurn = ArenaTopMatchManager.GetEliminationMaxRound()
|
||||
for i = 1, maxTurn do
|
||||
if i == maxTurn then
|
||||
local config = ConfigManager.GetConfigData(ConfigName.ChampionshipSetting, 1)
|
||||
return config.ChampionshipPlayer..Language[10089]
|
||||
return config.ChampionshipPlayer .. Language[10101]
|
||||
end
|
||||
if rank > math.pow(2, i) and rank <= math.pow(2, i+1) then
|
||||
return (i+1)..Language[10089]
|
||||
if rank > math.pow(2, i) and rank <= math.pow(2, i + 1) then
|
||||
return (i + 1) .. Language[10101]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
function this.TimeUpdate()
|
||||
local leftTime = ArenaManager.GetLeftTime()
|
||||
if leftTime <= 0 then
|
||||
this.RefreshArenaShow()
|
||||
end
|
||||
this.Arena_SeasonTime.text = string.format(Language[10090], TimeToHMS(leftTime))
|
||||
this.Arena_SeasonTime.text = string.format(Language[10102], TimeToHMS(leftTime))
|
||||
|
||||
local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
|
||||
if isOpen then
|
||||
|
@ -316,7 +386,7 @@ function this.TimeUpdate()
|
|||
-- if leftTime <= 0 then
|
||||
-- this.RefreshTopMatchShow()
|
||||
-- end
|
||||
-- this.TopMatch_SeasonTime.text = string.format(Language[10090], TimeToHMS(leftTime))
|
||||
-- this.TopMatch_SeasonTime.text = string.format("(剩余时间:%s)", TimeToHMS(leftTime))
|
||||
-- else
|
||||
-- if startTime then
|
||||
-- local leftTime = startTime - GetTimeStamp()
|
||||
|
@ -324,18 +394,18 @@ function this.TimeUpdate()
|
|||
-- this.RefreshTopMatchShow()
|
||||
-- this.TopMatch_SeasonTime.text = ""
|
||||
-- else
|
||||
-- this.TopMatch_SeasonTime.text = string.format(Language[10091], TimeToHMS(leftTime))
|
||||
-- this.TopMatch_SeasonTime.text = string.format("(即将开始:%s)", TimeToHMS(leftTime))
|
||||
-- end
|
||||
-- else
|
||||
-- this.RefreshTopMatchShow()
|
||||
-- this.TopMatch_SeasonTime.text = ""
|
||||
-- end
|
||||
-- end
|
||||
local leftTime=JumpServerManager.GetHightLadderDataEndTime() - GetTimeStamp()
|
||||
local leftTime = JumpServerManager.GetHightLadderDataEndTime() - GetTimeStamp()
|
||||
if leftTime <= 0 then
|
||||
this.RefreshTopMatchShow()
|
||||
end
|
||||
this.TopMatch_SeasonTime.text = string.format(Language[10090], TimeToHMS(leftTime))
|
||||
this.TopMatch_SeasonTime.text = string.format(Language[10102], TimeToHMS(leftTime))
|
||||
else
|
||||
-- local startTime, endTime = ArenaTopMatchManager.GetTopMatchTime()
|
||||
-- if startTime then
|
||||
|
@ -345,6 +415,13 @@ function this.TimeUpdate()
|
|||
-- this.TopMatch_Lock_Time.text = ""
|
||||
-- end
|
||||
-- this.TopMatch_Lock_Time.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.JumpServer_YuXu)
|
||||
if isOpen then
|
||||
local yuxuLeft = WorldArenaManager.GetLeftTime()
|
||||
this.yxld_SeasonTime.text = string.format(Language[10102], TimeToHMS(yuxuLeft))
|
||||
else
|
||||
|
||||
end
|
||||
end
|
||||
|
@ -358,6 +435,8 @@ function ArenaTypePanel:OnDestroy()
|
|||
this.spLoader:Destroy()
|
||||
ClearRedPointObject(RedPointType.Arena_Type_Normal, this.btnArenaRedpot)
|
||||
ClearRedPointObject(RedPointType.JumpServer_HightLadder, this.TopMatch_Red)
|
||||
ClearRedPointObject(RedPointType.WorldArena_reward, this.yxld_Redpot)
|
||||
|
||||
-- SubUIManager.Close(this.UpView)
|
||||
if this.TimeCounter then
|
||||
this.TimeCounter:Stop()
|
||||
|
|
Loading…
Reference in New Issue